Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"
From SpiralKnights
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{{#expr: round (2|1/3)}} <br><br> | {{#expr: round (2|1/3)}} <br><br> | ||
− | {{#ifeq:{{{2|}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100 | + | {{#ifeq:{{{2|}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100)}}%}} - {{#ifeq:{{{3|}}|?|?|{{#expr: ceil (({{{1}}}-{{{3}}})/{{{1}}}*100)}}%}} |
</includeonly> | </includeonly> |
Revision as of 13:30, 28 May 2017
Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.
This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|?}}
to display
80% - ?