Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"
From SpiralKnights
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{{#ifeq: {{{3|}}}|?|3 is a questionmark|3 is no questionmark}} <br> | {{#ifeq: {{{3|}}}|?|3 is a questionmark|3 is no questionmark}} <br> | ||
− | {{#ifeq:{{{2|}}}|?|?|{{#expr: | + | {{#ifeq:{{{2|}}}|?|?|{{#expr: (({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: (({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}} |
</includeonly> | </includeonly> |
Revision as of 13:52, 28 May 2017
Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.
This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}
to display
80% - 80.3%