Difference between revisions of "Knights And Day (Guild)"

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(Bosses Guide)
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- Remedy, maybe just this once...
 
- Remedy, maybe just this once...
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== The Shiver-Blitz Formation Guide ==
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{{showhide|Click to Open Stelli's Guide to Defeat Vanaduke in a few minutes:|content=
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== Stelli's Guide to Vanaduke Formation==
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'''Team members equipment requirement:'''
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Atleast 1 person with shivermist buster with enough skill to dodge Ceiling and Slag guards, he mustn't die or the who party will collapse. (Snow-man)
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Atleast 1 person with blitz needle who knows where Vana's back is. (Dpser)
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1 or more people who will be a decoy for the zombies in phase 1 & 3 and Slag guards in phase 5. But they must be capable to kill them or just juggle them in the corner and they mustn't die. (Decoy)
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'''Phase 1 & 3 & 5:'''
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Rather Easy,
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- Start off with the "Snow-man" locking Vanaduke with the Shivermist buster, and keep doing so except for stage 2 and 4 where he waters the mask instead.
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- The Decoy in the party will distract the four zombies that was spawned, you can gain their aggro (Aggression) by attack them once each Asap.
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- The DPSer (damage per second) will charge up his blitz and release it on Vana's Back.
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- After the zombies are killed, if any of the decoys have a blitz needle line weapon, they can help release their charge attack on the back on Vanaduke as well.
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'''For phase 3''', notice that vanaduke now has 4 flame orb circling him but it shouldn't be much of a trouble as long as the shivermist's blast radius touches his legs.
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'''For phase 5''', 2 Slag guards spawn instead of the zombies now. it is important for the Decoy to obtain their aggro asap. It is most effective to kill the slag guards with Blitz needle charge at the back or FoV charge attack. Because both are capable of a high Burst damage in a very short time. But if the decoy is unable to kill the guards, you can lure them into the top left hand corner by the pillars where you can avoid their attacks simultaneously by hiding behind the pillar when they initiate attack. After defeating the guards, the decoy can consider to water out some of the orbits to speed things up.
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The snow-man needs a precise placement to lock Vana now, a single mis-lock can cause Vana to roam around killing your team mates or casting shadow-fire all over the place which you would want to avoid. Notice that Vana now has 8 orbits around him, you can no longer cover his full body with your shivermist but if you could just touch his legs with the blast it is possible to keep him locked. It is best to shiver him at his 3 o'clock or 9 o'clock position, it's the best position to judge visually of the radius of the fire orbits. the right position to stand while shiver-locking his fifth stage is that the fire orbits will just miss you; any closer will get you hit and any further will get him a loose lock.
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If you have done all that, vana should be eating dirt in a short time!
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'''Some notes:'''
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The person who will gain the aggro of Vana will be the person with the highest dps on vana, normally after an attack on vana he should turn to you and use an attack on you. But because of the frozen field from the shivermist buster, shortly after he turns he will be frozen again so it is important to avoid breaking his ice more than once inbetween charges to give the Dpser enough time to get to vana's back again and repeating the process.
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It is important that if there is more than 1 blitz needle they need to coordinate and release the charge attack together and not at different times or that will result in breaking the ice more than once giving vana enough turn to face the person with the aggro and attack.
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Another note that the dpser should remember is to avoid releasing the charge attack beside the snow-man. Even though most of the time Vana won't have the time to turn and face the dpser to start an attack, but even if he does, the last thing you want to happen is for him to land a clean hit on the snow-man unexpectedly.
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'''Vials that will help:'''
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Poison, decreases Vana's defense and stops his fire orbits from spawning in phase 3 & 5.
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Stun, decreases his speed. Use it when you see vana break lose from shiver.
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Shock, break some of his attacks, can stop summons and tackles even when he's in the middle of it.
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Fire, don't pick them up in FSC ever.
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Sleep, they can be used for a zombie exploit... but I dont like exploits. And apparently Vana never sleeps, ever.
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Curse, he can not be cursed.
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My recommendation of what to bring: 3 Capsules, 3 Status Capsules, 3 Poison, 3 Stun or Shock.
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Oh yeah I think I forgot about the 2 & 4 mask phases, it's pretty damn easy just throw the damn water at the mask and attack.
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But one thing you should watch out is not to throw it WHILE it's blue, other wise you will damage your team mates from the splash.
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1 person should always be watering, and if you are picking up from the same spring, it spawns when the (1) speech bubble from the mask.
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If you have any other questions, feel free to /tell me in game to ask.
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or you can actually do a run with us to see for yourself!
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Revision as of 14:49, 24 October 2011

Knights And Day (Guild)
File:GuildLogo-Knights And Day (Guild).gif (optional if you wish to use a non-png image)

What Dark Ritual? (Quoted from BigFootM)

Guild Founder: BigFootM And Homminid
Approx. Population: 99
Guild Master(s):
  • Homminid
  • BigFootM
Guild Officer(s):

will be completed soon

  • Schwagg
  • Gavenlarv
  • Extribble
  • Helmnut
Website: Currently, none


History

History of Knights and Day...

I (Bigfootm) created this guild on May 4th, in the Haven Arcade hoping that one day I would have a good guild. Thankfully, this wish has come true. We have a good group of noble Knights, and love to do runs together. That feeling, when you start the game, or finally get access to a new tier, is how you feel when you actually stay and get to know us. Homminid, the other game master of this guild, created a account after I finally got him too, and he is happy he is here. The first boss we killed as a guild, was when we were very, very small, and killed Jelly King. Now we kill Vanaduke. We hope you like it here. ;)


More in depth:

We were actually founded in Beta/Preview, when I used a different account. Shortly before beta/preview ended, we disbanned, to come back shortly after in the real thing. Now, here we are again. :)

What we do

As a Tier 3 Guild, we mainly do FSC runs. However, if a guildie is in need of help on a jelly run, or any other boss stratum, we will be glad to help. We joke around with each other, have fun, and like to kill bosses. If you join, we will help you. I repeat, WE WILL HELP YOU. We also sell items and recipes to each other for at, or around Basil price, and for items, below the AH. We help people, that's what we do. We want a better Spiral Knights Community/Enviroment.

Bosses Guide

The Shiver-Blitz Formation Guide

Recruitment Info


Application

1-What is your IGN?*

2-How often are you on?*

3-What tier are you?*

4-How often do you craft things?

5-How often do you do boss runs and which do you do?*

6-If I give away free cake, which cake do you like better? Chocolate or Vanilla?

7-What are your equips?*

8-What is the super secret passcode of super secretliness?

9-What bosses can you KILL?*

10-Why do YOU want to join our guild?*

[*=Required to answer]


Notable Knights

About the Guild Masters

About the Guild Masters::

Homminid-Not me. That other GM. Or thing. It we will call it. Haha JK. Homminid is a great bud of mine, he knows me in real life and he helps newbs get their T2 access and such. He is in T3 and as soon as I taunt him to get a elemental weapon (He's planning on getting a avenger) we will do more FSC runs with him. He has great humor.

Bigfootm-Me! Time to have fun! I would name my list of epic stuff but.. Let's not. xD Anyway, I am too humorous, know Homm IRL, do FSC, Jelly, sometimes ICMF. I tend to help people get 2* gear and if they have the money and I got the recipes, craft them 3*. I am currently working on getting a few more items and will have those quite soon. We will help you.



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