Difference between revisions of "Talk:Starlight Cradle"

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(Created page with 'I am highly disappointed of the removal of the Sleep stratum from the game. To me, it seems that there is no reason why it should not exist. Sleep is a reasonable status affect o…')
 
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I am highly disappointed of the removal of the Sleep stratum from the game. To me, it seems that there is no reason why it should not exist. Sleep is a reasonable status affect on a knight, considering that it heals after the loss of movement. We have lost a truly rare and excellent experience by removing the Starlight Cradle and its sub-levels. --[[User:Axzorgan|Axzorgan]]
 
I am highly disappointed of the removal of the Sleep stratum from the game. To me, it seems that there is no reason why it should not exist. Sleep is a reasonable status affect on a knight, considering that it heals after the loss of movement. We have lost a truly rare and excellent experience by removing the Starlight Cradle and its sub-levels. --[[User:Axzorgan|Axzorgan]]
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:And none of the dev team ever said why, but we still have Sleep Resistances on things. And honestly, in another bad decision, I think Three Rings would have the new Jelly music play in it anyway. They do it for Prognosis: Sybmiosis, and that's a nighttime grassy level, too. [[User:Magnus|Magnus]] 17:49, 20 January 2012 (UTC)

Revision as of 17:49, 20 January 2012

I am highly disappointed of the removal of the Sleep stratum from the game. To me, it seems that there is no reason why it should not exist. Sleep is a reasonable status affect on a knight, considering that it heals after the loss of movement. We have lost a truly rare and excellent experience by removing the Starlight Cradle and its sub-levels. --Axzorgan

And none of the dev team ever said why, but we still have Sleep Resistances on things. And honestly, in another bad decision, I think Three Rings would have the new Jelly music play in it anyway. They do it for Prognosis: Sybmiosis, and that's a nighttime grassy level, too. Magnus 17:49, 20 January 2012 (UTC)
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