Difference between revisions of "Talk:Curse"
From SpiralKnights
m (→Table for self-curse info?) |
m (Updating Curse tests) |
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==Table for self-curse info?== | ==Table for self-curse info?== | ||
{|border = "1" | {|border = "1" | ||
− | | | + | |Points of Resistance || Duration || #Vials || #Weapons |
|- | |- | ||
| 0 || 43 || 3 || 2 | | 0 || 43 || 3 || 2 | ||
Line 26: | Line 26: | ||
| 7 || || || | | 7 || || || | ||
|- | |- | ||
− | | 8 || | + | | 8 || 25 || 1 || 1 |
|} | |} | ||
Since self-curse is what you run into most of the time, I think it might be helpful to add this to the page when it's finished (or almost finished). Feel free to add your tested numbers. I'll continue to add if I can find the right UV'd gear. I tested points of resistance 0, 2, 4, and 6. (Used a combo of a Curse: Med helm and a Curse: Max! body to test these values and yes, they do stack past "Maximum!"). Leaving spots up to 8 points of resistance, since two Curse: Maximum Resistances would be the highest we could calculate definitively. I'm not sure how non-UV curse resistances apply to the point system so I'd say avoid those when testing. Thanks. [[User:ExTribble|ExTribble]] 22:47, 28 January 2012 (UTC) | Since self-curse is what you run into most of the time, I think it might be helpful to add this to the page when it's finished (or almost finished). Feel free to add your tested numbers. I'll continue to add if I can find the right UV'd gear. I tested points of resistance 0, 2, 4, and 6. (Used a combo of a Curse: Med helm and a Curse: Max! body to test these values and yes, they do stack past "Maximum!"). Leaving spots up to 8 points of resistance, since two Curse: Maximum Resistances would be the highest we could calculate definitively. I'm not sure how non-UV curse resistances apply to the point system so I'd say avoid those when testing. Thanks. [[User:ExTribble|ExTribble]] 22:47, 28 January 2012 (UTC) |
Revision as of 12:28, 2 April 2012
Sealed Sword
The way the page is formatted now make it looks like sealed sword can curse you whith it's random charge, I can't confirm it because of it's random nature but i think it should be changed Juances 14:32, 14 September 2011 (UTC)
Silver Amulet
Tested the amulet in the training room, with no other curse resistance. Without the amulet, the curse locked 3 vials and 2 weapons, for 39 seconds. With the only 2 vials locked, still 2 weapons, and duration reduced to 38 seconds. Dlemvigh 14:40, 31 October 2011 (CET)
Table for self-curse info?
Points of Resistance | Duration | #Vials | #Weapons |
0 | 43 | 3 | 2 |
1 | |||
2 | 37 | 2 | 2 |
3 | |||
4 | 33 | 2 | 2 |
5 | |||
6 | 29 | 2 | 1 |
7 | |||
8 | 25 | 1 | 1 |
Since self-curse is what you run into most of the time, I think it might be helpful to add this to the page when it's finished (or almost finished). Feel free to add your tested numbers. I'll continue to add if I can find the right UV'd gear. I tested points of resistance 0, 2, 4, and 6. (Used a combo of a Curse: Med helm and a Curse: Max! body to test these values and yes, they do stack past "Maximum!"). Leaving spots up to 8 points of resistance, since two Curse: Maximum Resistances would be the highest we could calculate definitively. I'm not sure how non-UV curse resistances apply to the point system so I'd say avoid those when testing. Thanks. ExTribble 22:47, 28 January 2012 (UTC)