Difference between revisions of "Boss"

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m (Rescue Camp)
(Tier 1)
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*Thrown Spikes {{attack|normal}}
 
*Thrown Spikes {{attack|normal}}
 
|drop=
 
|drop=
*{{Token|Frumious Fang}}(1-5)
+
*{{Token|Frumious Fang}}(1-4)
 
|description=
 
|description=
 
Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!  
 
Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!  

Revision as of 17:01, 16 June 2012

A boss monster is an unusual creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier and are much stronger than a normal monster, often requiring very specific tactics to defeat it; however, most bosses belong to monster families and therefore can be made significantly easier by bringing the appropriate weaponry for the boss.

Rescue Camp

Schemer Razwog


Tier 1

Snarbolax


Tier 2

Royal Jelly

Roarmulus Twins


Tier 3

Lord Vanaduke


Shadow Lairs

Clearance Level One

Rabid Snarbolax


Clearance Level Two

Ice Queen

Red Roarmulus Twins


Clearance Level 3

Darkfire Vanaduke


Expansions

Operation Crimson Hammer

Warmaster Seerus

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