Difference between revisions of "Boss"

From SpiralKnights

Jump to: navigation, search
(Tier 1)
(Tier 2)
Line 44: Line 44:
 
*Absorb Royal Mini {{attack|heal}}
 
*Absorb Royal Mini {{attack|heal}}
 
|drop=
 
|drop=
*{{Token|Jelly Gem}}(1-5)
+
*{{Token|Jelly Gem}}(1-4)
 
|description=
 
|description=
 
The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage.  
 
The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage.  
Line 59: Line 59:
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
 
*Laser (Phase 3) {{attack|normal}} {{attack|elemental}}
 
|drop=
 
|drop=
*{{Token|Bark Module}}(1-5)
+
*{{Token|Bark Module}}(1-4)
 
|description=
 
|description=
 
Two very large Gun Puppies that would like nothing more than to blow you up.  
 
Two very large Gun Puppies that would like nothing more than to blow you up.  

Revision as of 17:02, 16 June 2012

A boss monster is an unusual creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier and are much stronger than a normal monster, often requiring very specific tactics to defeat it; however, most bosses belong to monster families and therefore can be made significantly easier by bringing the appropriate weaponry for the boss.

Rescue Camp

Schemer Razwog


Tier 1

Snarbolax


Tier 2

Royal Jelly

Roarmulus Twins


Tier 3

Lord Vanaduke


Shadow Lairs

Clearance Level One

Rabid Snarbolax


Clearance Level Two

Ice Queen

Red Roarmulus Twins


Clearance Level 3

Darkfire Vanaduke


Expansions

Operation Crimson Hammer

Warmaster Seerus

Personal tools