Difference between revisions of "Boss"
From SpiralKnights
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*Absorb Royal Mini {{attack|heal}} | *Absorb Royal Mini {{attack|heal}} | ||
|drop= | |drop= | ||
− | *{{Token|Jelly Gem}}(1- | + | *{{Token|Jelly Gem}}(1-4) |
|description= | |description= | ||
The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage. | The Royal Jelly is everything an unruly King is - he summons many of his Royal Minis to attack Knights while also squishing the same Minis he summons when enraged. He can also heal once he takes damage. | ||
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*Laser (Phase 3) {{attack|normal}} {{attack|elemental}} | *Laser (Phase 3) {{attack|normal}} {{attack|elemental}} | ||
|drop= | |drop= | ||
− | *{{Token|Bark Module}}(1- | + | *{{Token|Bark Module}}(1-4) |
|description= | |description= | ||
Two very large Gun Puppies that would like nothing more than to blow you up. | Two very large Gun Puppies that would like nothing more than to blow you up. |
Revision as of 17:02, 16 June 2012
A boss monster is an unusual creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier and are much stronger than a normal monster, often requiring very specific tactics to defeat it; however, most bosses belong to monster families and therefore can be made significantly easier by bringing the appropriate weaponry for the boss.
Rescue Camp
Tier 1
Tier 2
Tier 3
Shadow Lairs
Clearance Level One
Clearance Level Two
Clearance Level 3