Difference between revisions of "Slag Guard"

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(Traits)
(Traits)
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==Traits==
 
==Traits==
Slag guards are only found in the throne room of the [[Firestorm Citadel]], and even then only when spawned by either [[Vanaduke]] or [[Darkfire Vanaduke]] on his final stage (or third stage if Darkfire Vanaduke is the opponent). They appear to be slag walkers in a special suit of armor; the helmet  and body armor appear to be [[Almirian Crusader Helm]]s and [[Almirian Crusader Armor]]s, respectively, and their shield appears to be a [[Blackened Crest]]. These monsters attack by randomly charging into knights, doing normal damage (they are the only undead monsters to do no shadow damage on tier 3). The cursed dreadnaught variation has the distinction of being one of only four monsters (the others being carnavons, [[phantoms]] and [[Darkfire Vanaduke]]) that can inflict the [[curse]] status, making them an even more dangerous addition to the battle. All Slag Guard variant enemies can also use a buff-like attack that revives [[zombie|zombies]], similar to a grim totem.
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Slag guards are only found in the throne room of the [[Firestorm Citadel]], and even then only when spawned by either [[Vanaduke]] or [[Darkfire Vanaduke]] on his final stage (or third stage if Darkfire Vanaduke is the opponent). They appear to be slag walkers in a special suit of armor; the helmet  and body armor appear to be [[Almirian Crusader Helm]]s and [[Almirian Crusader Armor]]s, respectively, and their shield is without question a [[Blackened Crest]]. These monsters attack by randomly charging into knights, doing normal damage (they are the only undead monsters to do no shadow damage on tier 3). The cursed dreadnaught variation has the distinction of being one of only four monsters (the others being carnavons, [[phantoms]] and [[Darkfire Vanaduke]]) that can inflict the [[curse]] status, making them an even more dangerous addition to the battle. All Slag Guard variant enemies can also use a buff-like attack that revives [[zombie|zombies]], similar to a grim totem.
  
 
==Varieties==
 
==Varieties==

Revision as of 01:38, 19 June 2012

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Slag guards are a type of monster found in the Clockworks.

Traits

Slag guards are only found in the throne room of the Firestorm Citadel, and even then only when spawned by either Vanaduke or Darkfire Vanaduke on his final stage (or third stage if Darkfire Vanaduke is the opponent). They appear to be slag walkers in a special suit of armor; the helmet and body armor appear to be Almirian Crusader Helms and Almirian Crusader Armors, respectively, and their shield is without question a Blackened Crest. These monsters attack by randomly charging into knights, doing normal damage (they are the only undead monsters to do no shadow damage on tier 3). The cursed dreadnaught variation has the distinction of being one of only four monsters (the others being carnavons, phantoms and Darkfire Vanaduke) that can inflict the curse status, making them an even more dangerous addition to the battle. All Slag Guard variant enemies can also use a buff-like attack that revives zombies, similar to a grim totem.

Varieties

Slag Guard


Cursed Deadnaught


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro to any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then you move out of their way and attack their back. Also note on performing a charge, they will turn around to face their target very fast, which makes it very tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself.

File:Slag Guard Awareness.png
Rez Ring for Slag Guards

Slags now have an ability known as the "Rez Ring," which is the same mechanic used for the grim totems, enabling these enemies to revive any zombie enemies using a buff attack. However, this is rarely a problem since Vanaduke does not spawn more zombies on his final stage and any zombies spawned earlier would have likely been slain long before Vanaduke starts spawning slag walkers.

Trivia

  • The slag guards and slag walkers Vanaduke summons are probably undead Almiran citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up slag walkers, neither variety of the Slag Guard can inflict fire, and they can recieve the fire status from weapons or vials.
  • Due to the fact no slag walkers spawn during the last phase of the regular boss fight, the Revive Buff ability is almost completely useless to normal Slag guards. It is far more significant when facing Darkfire Vanaduke, as he will always spawn at least two carnavons to assist the cursed dreadnaughts.

See also

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