Difference between revisions of "Lancer Knightz (Guild)/Handguns"

From SpiralKnights

Jump to: navigation, search
(Combo: Speed and DPS: more AP and Sent data)
(Charge: Speed: lots of gun charge data)
Line 461: Line 461:
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}
  
==Charge: Speed==
+
==Charge: Speed and Movement Speed==
  
These data measure the speed of firing charge attacks as fast as possible, at various levels of charge time reduction (CTR), always at ASI: Maximum! (because ASI slightly affects charge speed). The tester takes a gun to any safe area, such as Moorcroft Manor. He (or she) repeatedly fires charge attacks for a solid minute, turning as necessary to avoid obstacles.
+
This table shows two kinds of data about handgun charges: how many charges per minute (CPM) the gun allows, and how fast the user can move while charging.
 +
 
 +
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Callahan CTR Very High does 16 charges per minute at ASI: Low, but 17 charges per minute at ASI: Maximum!
 +
 
 +
The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a handgun, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the gun slows down the user.
  
 
{{User:Vroom/start}}
 
{{User:Vroom/start}}
Line 475: Line 479:
 
{{User:Vroom/header|+4}}
 
{{User:Vroom/header|+4}}
 
{{User:Vroom/header|+5}}
 
{{User:Vroom/header|+5}}
{{User:Vroom/header|+6!}}
+
{{User:Vroom/header|+6}}
 +
{{User:Vroom/header|Dash}}
 +
{{User:Vroom/header|Penalty}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 484: Line 490:
 
{{User:Vroom/cell|<!--Low-->}}
 
{{User:Vroom/cell|<!--Low-->}}
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--Medium-->}}
{{User:Vroom/cell|<!--High-->}}
+
{{User:Vroom/cell|<!--20, 20-->20}}
 
{{User:Vroom/cell|<!--VeryHigh-->}}
 
{{User:Vroom/cell|<!--VeryHigh-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.1, 9.1, 9.2-->9.1}}
 +
{{User:Vroom/cell|34%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 500: Line 508:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 512: Line 522:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 524: Line 536:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 536: Line 550:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 543: Line 559:
 
{{User:Vroom/cell|<!--None-->}}
 
{{User:Vroom/cell|<!--None-->}}
 
{{User:Vroom/cell|<!--Low-->}}
 
{{User:Vroom/cell|<!--Low-->}}
{{User:Vroom/cell|<!--Medium-->}}
+
{{User:Vroom/cell|<!--14, 14-->14}}
 
{{User:Vroom/cell|<!--High-->}}
 
{{User:Vroom/cell|<!--High-->}}
{{User:Vroom/cell|<!--VeryHigh-->}}
+
{{User:Vroom/cell|<!--16, 16-->16}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.1, 9.2, 9.1-->9.1}}
 +
{{User:Vroom/cell|34%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 560: Line 578:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 569: Line 589:
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--High-->}}
 
{{User:Vroom/cell|<!--High-->}}
{{User:Vroom/cell|<!--VeryHigh-->}}
+
{{User:Vroom/cell|<!--17, 17-->17}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--13.8, 13.8, 13.8-->13.8}}
 +
{{User:Vroom/cell|103%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 584: Line 606:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 596: Line 620:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.2, 9.1, 9.1-->9.1}}
 +
{{User:Vroom/cell|34%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 608: Line 634:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 620: Line 648:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 627: Line 657:
 
{{User:Vroom/cell|<!--None-->}}
 
{{User:Vroom/cell|<!--None-->}}
 
{{User:Vroom/cell|<!--Low-->}}
 
{{User:Vroom/cell|<!--Low-->}}
{{User:Vroom/cell|<!--Medium-->}}
+
{{User:Vroom/cell|<!--Med-->}}
 
{{User:Vroom/cell|<!--High-->}}
 
{{User:Vroom/cell|<!--High-->}}
{{User:Vroom/cell|<!--VeryHigh-->}}
+
{{User:Vroom/cell|<!--21, 21-->21}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.2, 9.1, 9.2-->9.2}}
 +
{{User:Vroom/cell|35%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 641: Line 673:
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--High-->}}
 
{{User:Vroom/cell|<!--High-->}}
{{User:Vroom/cell|<!--VeryHigh-->}}
+
{{User:Vroom/cell|<!--13, 13-->13}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.2, 9.2, 9.1-->9.2}}
 +
{{User:Vroom/cell|35%}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 656: Line 690:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 668: Line 704:
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--Dash-->}}
 +
{{User:Vroom/cell|}}
  
 
{{User:Vroom/row}}
 
{{User:Vroom/row}}
Line 677: Line 715:
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--Medium-->}}
 
{{User:Vroom/cell|<!--High-->}}
 
{{User:Vroom/cell|<!--High-->}}
{{User:Vroom/cell|<!--VeryHigh-->}}
+
{{User:Vroom/cell|<!--13, 13-->13}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Ultra-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 
{{User:Vroom/cell|<!--Maximum-->}}
 +
{{User:Vroom/cell|<!--9.2, 9.2, 9.2-->9.2}}
 +
{{User:Vroom/cell|35%}}
  
 
{{User:Vroom/end}}
 
{{User:Vroom/end}}

Revision as of 14:00, 17 July 2012

These handgun data are part of the Lancer Knightz data collection project. If you'd like to help us collect data, then please contact the project administrator, Donkeyhaute.

Combo: Speed and DPS

These data measure the speed of firing full clips as fast as possible, at various levels of attack speed increase (ASI). The tester takes a gun to any safe area, such as Moorcroft Manor. He (or she) repeatedly fires full clips for a solid minute, turning as necessary to avoid obstacles. The test is repeated, until it seems to settle on an answer for the combos per minute. However, even then the results should be regarded as approximate.

Name Damage -2 -1 0 +1 +2 +3 +4 +5 +6
Valiance normal 31 32 33 34 35 36
Volcanic Pepperbox normal
Neutralizer normal
Supernova normal
Iron Slug normal
Blitz Needle piercing 21 21 21 22
Plague Needle piercing
Callahan piercing 27 28 29 30 31 32
Magma Driver elemental
Hail Driver elemental 32 33 35 36 37 38
Storm Driver elemental
Nova Driver elemental
Polaris elemental 30 31 32 33 35 36
Argent Peacemaker elemental 24 25 26 27 28 28
Umbra Driver shadow
Biohazard shadow
Sentenza shadow 24 25 26 27 28 28

The following table shows the resulting damage per second (DPS) from firing full clips at ASI: Medium at depth 28. We need more damage data and speed data.

Name Damage Slimes Gremlins Beasts Fiends Undead Constructs
Valiance normal
Volcanic Pepperbox normal
Neutralizer normal
Supernova normal
Iron Slug normal
Blitz Needle piercing
Plague Needle piercing
Callahan piercing
Magma Driver elemental
Hail Driver elemental
Storm Driver elemental
Nova Driver elemental
Polaris elemental
Argent Peacemaker elemental
Umbra Driver shadow
Biohazard shadow
Sentenza shadow

Charge: Speed and Movement Speed

This table shows two kinds of data about handgun charges: how many charges per minute (CPM) the gun allows, and how fast the user can move while charging.

The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Callahan CTR Very High does 16 charges per minute at ASI: Low, but 17 charges per minute at ASI: Maximum!

The last two columns of the table show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end. When not charging a weapon, this dash takes a baseline 6.8 seconds. The dash takes more time when charging a handgun, as shown in the Dash column. Each test is repeated three times, and the answers are averaged. The Penalty column shows how much longer than baseline this time is; it's a measure of how much charging the gun slows down the user.

Name Damage 0 +1 +2 +3 +4 +5 +6 Dash Penalty
Valiance normal 20 9.1 34%
Volcanic Pepperbox normal
Neutralizer normal
Supernova normal
Iron Slug normal
Blitz Needle piercing 14 16 9.1 34%
Plague Needle piercing
Callahan piercing 17 13.8 103%
Magma Driver elemental
Hail Driver elemental 9.1 34%
Storm Driver elemental
Nova Driver elemental
Polaris elemental 21 9.2 35%
Argent Peacemaker elemental 13 9.2 35%
Umbra Driver shadow
Biohazard shadow
Sentenza shadow 13 9.2 35%
Personal tools