Difference between revisions of "Pathwalkers (Guild)"

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Know the firing patterns that particular turret types use. The best way to learn these is through experience.
 
Know the firing patterns that particular turret types use. The best way to learn these is through experience.
 
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{{showhide|Lair of the Snarbolax|content=
 
{{showhide|Lair of the Snarbolax|content=
 
*Primary targets will be Beasts (especially Wolvers), with occasional Gun Puppies. Piercing weapons are a safe bet, though make sure to carry a back-up for the Gun Puppies.
 
*Primary targets will be Beasts (especially Wolvers), with occasional Gun Puppies. Piercing weapons are a safe bet, though make sure to carry a back-up for the Gun Puppies.

Revision as of 02:40, 6 February 2013

Pathwalkers
File:GuildLogo-Pathwalkers.png

In Gladio Credimus

Guild Founder: Chirurgeon
Approx. Population: 4
Guild Master(s):
  • Chirurgeon
Guild Officer(s):
  • No officers, as of yet.
Website: http://infinitepaths.forumotion.com

About the Pathwalkers

The core of this Guild is a diverse pack of friend-like entities that enjoy getting together and smashing through virtual challenges. Expansion is a primary goal, along with exploration, extermination, and the exsanguination of our opponents (okay, we're not that crazy). Mostly, we're just a bunch of folks that intend to have a good time and, if possible, turn a profit.

The Charter

Maintain The Masquerade

  • You aren't obligated to give any information about yourself to anyone. If you're one of us, that's good enough for us.

Train The Initiate:

  • Take time to give newbies a hand. We all started somewhere; try to make sure they end up where they're going. Be part of the solution.

Honor The Veteran:

  • Veteran Pathwalkers lead from the front. They'll have experience to share; learn from them.

Respect The Peer:

  • Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't be in a position to take crap from anybody, though.

Leave No Stone Unturned:

  • If there's energy to spare, open doors for some extra loot. Run a Danger Zone. Rise to the challenge.

Never Turn Your Back On The Enemy:

  • Purge every enemy before you push through. Leave nothing in your wake.

That Which Does Not Kill You Has Made A Tactical Error:

  • If an enemy manages to take you down, see that it gets killed. Energy is free. A good Guildmate should be willing to oblige you.

Only You Can Prevent Friendly Fire:

  • Avoid blowing each other up. It's just not a nice thing to do.

Ranks: Responsibilities and Requirements

Guild Registry

Book of Tactical Doctrine

Personal tools