Difference between revisions of "Kat"

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(Strategy)
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* Relentlessly strike them into a wall or corner and take them out quickly.
 
* Relentlessly strike them into a wall or corner and take them out quickly.
 
* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
 
* Run ''towards'' the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
*Back away about 6-8 tiles and leave a [[bomb]] for when they charge.
+
* Back away about 6-8 tiles and leave a [[bomb]] for when they charge.
 +
The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.
  
 
==See also==
 
==See also==

Revision as of 07:13, 10 July 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

Kats become progressively more scarred as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat





Notable Kats

Mewkat


Strategy

There are a few ways you can manage these monsters:

  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

See also

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