Difference between revisions of "Kat"

From SpiralKnights

Jump to: navigation, search
m (Added in missing info)
(edited tier 2 bloogato's description.)
Line 87: Line 87:
 
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.
 
|description=A huge and frosty blue kat, the Bloogato's size is matched by its range of attacks. It combines the short-range bite of the Spookat and long-range bullets of the Hurkat with the ability to freeze knights. Bloogatos have the same movement patterns as other Kats, making them just as difficult to hit.
 
*Tier 1: Smooth-skinned with long idle times.
 
*Tier 1: Smooth-skinned with long idle times.
*Tier 2: Can shoot one bullet.
+
*Tier 2: Smooth-skinned with a snowy aura. Can shoot one bullet.
 
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.
 
*Tier 3: Smooth-skinned and very shiny, can shoot 3 bullets.
 
|abilities=
 
|abilities=

Revision as of 09:50, 14 September 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Kats are a type of monster found in the Clockworks.

Traits

General cuteness until spotting a living creature. Things turn ugly afterward.

All Kats are immune to Curse.

Kats become progressively more terrifying as knights delve deeper into the Clockworks. Starting at Tier 2, they can spit projectiles. In Tier 3, their scream upon defeat is much deeper to match their scarier appearance.

Types

Spookat


Hurkat


Bloogato


Pepperkat

Statikat




Notable Kats

Mewkat



Strategy

There are a few ways you can manage these monsters:

  • Wait for an opening after they charge forward, turn and attack.
  • Relentlessly strike them into a wall or corner and take them out quickly.
  • Run towards the Kat if it quickly flies in your direction. This is a signal that Kats will bite you.
  • Back away about 6-8 tiles and leave a bomb for when they charge.

The "cooldown" between attacks gets shorter and shorter the deeper you go, so short-ranged strategies become slightly less effective, while traps (such as leaving a bomb for them to fly through) become slightly better since they move around more.

See also

Personal tools