Difference between revisions of "Pulsar"
From SpiralKnights
SK Tactics (Talk | contribs) (→Damage) |
SK Tactics (Talk | contribs) (→Damage) |
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{{SKDamageTable| | {{SKDamageTable| | ||
− | {{SKDamageRow|Normal Pellet |11 - 12|15 - 17|28 - 30|29 - 26|25 - 23|22 - | + | {{SKDamageRow|Normal Pellet |11 - 12|15 - 17|28 - 30|29 - 26|25 - 23|22 - 20}} |
− | {{SKDamageRow|Expanded Pellet|18 - 17|21 - 24|40 - 43|39 - 35|33 - 30|28 - | + | {{SKDamageRow|Expanded Pellet|18 - 17|21 - 24|40 - 43|39 - 35|33 - 30|28 - 26}} |
− | {{SKDamageRow|Charge Attack |29 - 31|38 - 42|71 - 79|70 - 58|51 - 44|42 - | + | {{SKDamageRow|Charge Attack |29 - 31|38 - 42|71 - 79|70 - 58|51 - 44|42 - 38}} |
}} | }} | ||
Revision as of 07:45, 16 November 2011
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The Pulsar is a 2-star handgun.
Contents
Description
A high-tech Gremlin firearm designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the farther they travel.
Attacks
Basic Attack
Up to three energy pellets per reload. About halfway along the shot the pellet expands and explodes on contact, dealing knockback. The small pellets do not explode.
Charge Attack
A single expanded pellet that explodes on contact.
None | Low | Medium | High | V. High | Ultra | Max | |
Pulsar | ? | ? | ? | ? | ? | ? | ? |
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as the damage dealt on the first and last floor of each stratum.
Pulsar's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Pellet | 11 - 12 | 15 - 17 | 28 - 30 | 29 - 26 | 25 - 23 | 22 - 20 |
Expanded Pellet | 18 - 17 | 21 - 24 | 40 - 43 | 39 - 35 | 33 - 30 | 28 - 26 |
Charge Attack | 29 - 31 | 38 - 42 | 71 - 79 | 70 - 58 | 51 - 44 | 42 - 38 |
Vendors
Vendors that sell this item:
Recipe
None
Alchemy Path
Pulsar's alchemy path | ||||||||||||||||||
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