Pulsar
From SpiralKnights
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The Pulsar is a 2-star handgun.
Contents
Description
A high-tech Gremlin firearm originally designed for use by elite squads of Ironclaw soldiers. Pulsar shots become more powerful the further they travel. — Tooltip
Acquisition
: Brinks - Always in stock for 15 Bark Modules (bound)
Alchemy Path
Pulsar's alchemy path | ||||||||||||||||||||||
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Combat
Basic Attack
Fires a very slow moving energy pellet that has a range of 9 squares. About halfway along the shot (4.5 squares), the pellet expands and explodes on contact, damaging nearby enemies and dealing knockback. The user may fire up to three energy pellets per reload and move at approximately half speed while firing.
- Tip/Trick: Single clicking the "Fire" button and charging the pulsar a fraction and then releasing and repeating the process produces a stream of bullets without the reloading.
Charge Attack
A single expanded pellet that explodes on contact, damaging nearby enemies and dealing knockback. This attack has the same bullet speed & range as the basic attack but the recoil from the shot will push the user back 2/3 of a square.
Damage
The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.
Pulsar's Damage Table | ||||||
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Stratum 1 | Stratum 2 | Stratum 3 | Stratum 4 | Stratum 5 | Stratum 6 | |
Normal Shot | 12 - 15 | 17 - 19 | 29 - 35 | 32 - 30 | 28 - 25 | 24 - 22 |
Expanded Shot | 17 - 20 | 22 - 25 | 40 - 45 | 41 - 37 | 34 - 31 | 29 - 26 |
Charge Attack | 36 - 46 | 53 - 60 | 96 - 111 | 103 - 90 | 73 - 60 | 55 - 49 |
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)