Difference between revisions of "Boss"
From SpiralKnights
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This evil Gremlin schemer was thought to be the one who sent a batallion of retrodes at the Rescue Camp. | This evil Gremlin schemer was thought to be the one who sent a batallion of retrodes at the Rescue Camp. | ||
}} | }} | ||
+ | |||
+ | ==Missions== | ||
+ | {{Spoiler}} | ||
+ | {{Hidden header|Fallen Knight}} | ||
+ | {{Monster | ||
+ | |name=Fallen Knight | ||
+ | |location= | ||
+ | *<span style="background:#000000;color:#000000">The Silent Legion: Cryptic Statuary</span> | ||
+ | |description=<span style="background:#000000;color:#000000">Arkus, a fallen ex-knight of the Spiral Order. Despite the fact that he seems to have transformed into a trojan, he retains the attack style of a spiral knight. A few aspects differ him from a regular T3 Trojan: | ||
+ | * <span style="background:#000000;color:#000000">Extraordinary weapon reach - this trojan's attacks seem to be able to reach twice as far as any other's.</span> | ||
+ | * <span style="background:#000000;color:#000000">No immunity to frontal damage - you can hit him from any side, but the frontal damage is substantially reduced.</span> | ||
+ | * <span style="background:#000000;color:#000000">Wider array of possible attacks - a normal trojan has only three attacks available. This one has five.</span> | ||
+ | * <span style="background:#000000;color:#000000">No abrupt dashing - Arkus is not capable of dashing, unlike other trojans. He is also incapable of buffing his attack power, and therefore it is impossible to get shocked fighting Arkus.</span> | ||
+ | |abilities= | ||
+ | *Sword Combo {{attack|normal}} {{attack|shadow}} | ||
+ | *Sword Slam {{attack|normal}} {{attack|shadow}} {{status|stun}} | ||
+ | *Revive + Energy Blast {{attack|normal}} {{status|stun}} | ||
+ | *Shadow Orbs {{attack|shadow}} | ||
+ | *Shadow Spikes {{attack|shadow}} | ||
+ | |drop=*None | ||
+ | }}{{Unspoiler}} | ||
==Tier 1== | ==Tier 1== |
Revision as of 21:12, 20 June 2012
A boss monster is an unusual creature unlike the monsters encountered in the Clockworks. They can only be found in the final depth of a Tier and are much stronger than a normal monster, often requiring very specific tactics to defeat it; however, most bosses belong to monster families and therefore can be made significantly easier by bringing the appropriate weaponry for the boss.
Rescue Camp
Missions
The following section contains Spoilers for story-related content. If you wish the view this content, highlight the text. |
Spoilers end here. |
Tier 1
Tier 2
Tier 3
Shadow Lairs
Clearance Level One
Clearance Level Two
Clearance Level 3