Assassin Runners (Guild)
From SpiralKnights
Contents
Who Are We?
We're friendly folks that have been around for a while and value hard work, friendship, and valor. We pride ourselves in being the ones you call on when you need help with a mission, a boss run, or just advice in general. We don't do guild PvP, but we focus on Shadow Lairs and boss runs - and making them enjoyable.
How Do I Join?
It's simple, If you see any Assasin Runners member, tell them that you would like to join and they will pass the message to a Veteran, Officer, or Guild Master. Another way is to compose a mail message to either "Stith" or "Lolighost".
Other Requirements
- Mature
- Friendly
- Can keep calm in stressful situations (and does not insta-rev with ce)
Leaving
If you leave and come back, you will have to do Lockdown, against Unity. That or a FSC test with Stith, It'll be awful :3.
Ranks
Recruit
- Basically the Guest Rank. If you decide you want to join Assassin Runners, you will have at most 2 weeks to take the member test.
Member
- 4 Star
- Active
- Roarmulus Twins Test (Max 2 Deaths)
Veteran
- 5 Star
- Remains Active
- Decent Combat Skill
- No Negative Feedback
- At Least Rank 8-2
- Normal FSC Test (Max 2 Deaths)
Officer (Max 10)
- 5 Star
- Remains Active
- Special FSC Test with a GM (Max 3 Deaths)
- No Complaints
- All missions completed (not including OCH)
- Must be voted by existing officer(s) and GM(s)
- Must be in with the guild for an extended amount of time (TBA)
Guild Master (Max 3)
- Willing to help others
- Skillful in the art of derping around in the training hall
- Can kill things and parkour away
Active-Ness
- If inactive for a month, you will be demoted
- If inactive for 2 months, you will be kicked (unless you message a GM that you are busy)
- If active after being inactive, can be promoted again