Release Notes 2013-08-01
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Revision as of 21:49, 1 August 2013 by
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From the Release Notes:
Changes
Added an Alchemy Machine to the Lab
Added a Sprite Food Machine to the Haven Town Square
Adjusted the UI for the Sprite Food Machine to be more clear that materials can be swapped out
Sprite food alchemy will no longer request sprite food as an ingredient
If no key is assigned for a sprite skill, clicking the sprite skill icon on the HUD opens the controls selection interface
You can now see monsters on the minimap when the 'Show Monster Health' option is unchecked
Bugfixes
Brinks' catalog updated with the new materials and their correct family distributions
Fixed a Drakon clipping through its crate
Fixed gate icons for sprite missions
Fixed spawn rates for rare monsters
Fixed loot drop rates for rare monsters
Additional Bugfixes
Fixed: The Sprite Food machine should now properly show recipes and ingredients
Fixed: Sprite food recipes will now auto-select your most abundant valid material
Fixed: After transmuting Sprite Food, it will not reset the selected material unless there is no longer enough to successfully craft
Fixed: Multiples of the same item can be purchased from Brinks in a single transaction
Fixed: Red Rovers should no longer be blocked from using their flamethrower attack in one of the battlepod finale rooms
Fixed: "BButton 1" for windows gamepads should now read "B1"
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