Snarbolax
From SpiralKnights
Monstrous Profile
Said to be a massive beast draped in living shadows, this dark predator enjoys toying with its prey before delivering the final blow. It is advised that only Knights who have mastered Tier 1 take on this formidable beast as those who have entered unprepared have never returned!
Strategy
Like all Beasts, the Snarbolax is weak to Piercing and resistant to Elemental attacks. At the start of the battle, it will burrow underground, emerge at one of the four corners of the room, and then either perform a ranged attack or approach the player for a bite combo (similar to that of an Alpha Wolver). In this state, the Snarbolax is immune to all attacks and status effects, including Stun Vials.
When the Snarbolax is on the surface, there is a brief opportunity to push or lure it towards the Beast Bell in the center of the room. By hitting the bell while the Snarbolax is near it, the Snarbolax will be stunned and vulnerable to damage for a few seconds, during which its coat is brown and its eyes glow yellow. It is at this time that the entire team should inflict as much damage upon it as possible before the Snarbolax returns to normal. Repeat this process until the Snarbolax is dead.
The following information has been collected about status effects:
- Status effect vials (including stun vials) do not appear to have any effect on the Snarbolax while it is invulnerable.
- The Snarbolax may be set on fire while stunned, but stops taking fire damage once it again becomes invulnerable.
- The Snarbolax can be cursed while stunned. It is currently unknown if it takes damage from attacking while stunned and cursed.
- The Snarbolax can be frozen while stunned. It remains frozen even if it again becomes invulnerable. It is currently unknown if it takes damage from the freeze expiring in either state.
Video: Spiral Knights - Snarbolax
Tactics
Have party members stand in opposing corners of the room, ready to push the Snarbolax to the middle when it appears (shield bashing is the easiest method). One person should be waiting at the Beast Bell. Once the Snarbolax is near, the center player should hit the bell to stun it. Everyone should attack it simultaneously until it returns into its shadowy state (try pushing it into a wall so knockbacks don't cause your allies to miss their attacks).
Another tactic would be to drop a Graviton Vortex or Electron Vortex near the bell. It will pull the Snarbolax into the vortex and within range of the bell, allowing players to stun it easily and quickly without needing to shield bump.
If soloing, you should remain close to the bell. Prepare to hit the bell when the Snarbolax approaches.
Drops
- 1-4 (Unconfirmed 5) Frumious Fangs.
- Wolver Cap
Notes
- A Recon Module can be obtained in front of the lift right after killing the Snarbolax.
- The Snarbolax's health varies by the number of players in the party. Under some circumstances, it can be easier solo than in a group.
- And in some cases we find that the beast bell does not seem to work even when the snarbolax is close enough but it only ocurrs when you have already damaged it.
Trivia
- The Snarbolax was released on June 2nd, 2011 in a Tier 1 update.
- The Snarbolax makes many threatening appearances in the levels leading up to its lair. It may charge at and stun you during some appearances. Shield or dodge (because he waits a few seconds before charging) as he passes by to avoid being stunned.
- In the maps leading up to his lair, the appearances the Snarbolax makes are timed; so entering the rooms at a slower rate will make Snarbolax attack earlier, causing him to miss.
- The Snarbolax is affectionately known as Snarby to the creators and Spiral Knights fan base, and is sometimes called Snorlax for their similar names.
- A Beastly Limerick Competition to herald the arrival of the Snarbolax was held by fans in June 2011.