Lancer Knightz (Guild)/Handguns
From SpiralKnights
These handgun measurements are part of the Lancer Knightz data collection project. We also have lots of sword data. If you'd like to help us collect measurements, then please contact the project administrator, Donkeyhaute.
Combo: Speed and DPS
This table shows the combos per minute of various handguns, at various levels of attack speed increase (ASI). To collect such data, a tester takes a gun to any safe area, such as Moorcroft Manor. He or she repeatedly fires full clips for a solid minute, and records the result in the hidden HTML comments in this table. The test is repeated, until it seems to settle on a single answer for the combos per minute, which is then entered in the table. However, even then the result should be regarded as approximate.
The average percentage increase in combos per minute, from one level of ASI to the next, turns out to be around 3.4%.
Name | Damage | -2 | -1 | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
Valiance | normal | 31 | 32 | 33 | 34 | 35 | 36 | 38 | ||
Volcanic Pepperbox | normal | |||||||||
Neutralizer | normal | |||||||||
Supernova | normal | |||||||||
Iron Slug | normal | |||||||||
Blitz Needle | piercing | 21 | 21 | 21 | 22 | |||||
Plague Needle | piercing | |||||||||
Callahan | piercing | 27 | 28 | 29 | 30 | 31 | 32 | 33 | ||
Magma Driver | elemental | |||||||||
Hail Driver | elemental | 32 | 33 | 35 | 36 | 37 | 38 | 40 | ||
Storm Driver | elemental | |||||||||
Nova Driver | elemental | |||||||||
Polaris | elemental | 30 | 31 | 32 | 33 | 35 | 36 | 38 | ||
Argent Peacemaker | elemental | 24 | 25 | 26 | 27 | 28 | 28 | 29 | ||
Umbra Driver | shadow | 32 | 33 | 35 | 36 | 37 | 38 | 40 | ||
Biohazard | shadow | 30 | 32 | 33 | 34 | 35 | 36 | 37 | ||
Sentenza | shadow | 24 | 25 | 26 | 27 | 28 | 28 | 29 |
The following table shows the resulting damage per second (DPS) from firing full clips at ASI: Maximum! (at depth 28, with no damage bonus coming from UVs, armor, or trinkets). Unfortunately, many of the damage data on the wiki have not been updated since the Spring 2012 handgun damage increase this spring. So we can fill in only a few rows right now.
Name | Damage | Slimes | Gremlins | Beasts | Fiends | Undead | Constructs |
Valiance | normal | 205 | 205 | 205 | 205 | 205 | 205 |
Volcanic Pepperbox | normal | ||||||
Neutralizer | normal | ||||||
Supernova | normal | ||||||
Iron Slug | normal | ||||||
Blitz Needle | piercing | ||||||
Plague Needle | piercing | ||||||
Callahan | piercing | ||||||
Magma Driver | elemental | ||||||
Hail Driver | elemental | ||||||
Storm Driver | elemental | ||||||
Nova Driver | elemental | ||||||
Polaris | elemental | ||||||
Argent Peacemaker | elemental | 194 | 72 | 72 | 194 | 415 | 368 |
Umbra Driver | shadow | ||||||
Biohazard | shadow | ||||||
Sentenza | shadow | 368 | 415 | 194 | 72 | 72 | 194 |
Charge: Speed and Movement Speed
This table shows two kinds of data about handgun charges: how fast the user can move while charging the gun, and how many charges per minute (CPM) the gun allows.
The Dash and Penalty columns show movement speed data. To collect such data, the tester goes to the train platform on the west side of Moorcroft Manor, with no movement speed increase or decrease. The tester runs from the north end of the platform to the south end three times, with the gun charged. The average of the three times is shown in the Dash column. When not charging a weapon, this dash takes a baseline 6.8 seconds. The Penalty column shows how much longer than baseline the measured dash time is; it's a measure of how much charging the gun slows down the user.
The 0 to +6 columns of the table contain CPM data. To collect such data, the tester goes to a safe area, such as Moorcroft Manor. For each level of charge time reduction (CTR), the tester executes charge attacks for a minute straight against thin air. Each test is repeated until it seems to settle on a single answer for the CPM. However, even then the results should be regarded as approximate. Also, we should note that all tests are carried out with ASI: Maximum!, because ASI has a small effect on charge attack speed. For example, Callahan CTR Very High does 16 charges per minute at ASI: Low, but 17 charges per minute at ASI: Maximum!
Based on the data collected thus far, the average decrease in charge time for each level of CTR seems to be about 6.3%.
Name | Damage | Dash | Penalty | 0 | +1 | +2 | +3 | +4 | +5 | +6 |
Valiance | normal | 9.1 | 34% | 20 | 21 | 23 | 24.5 | |||
Volcanic Pepperbox | normal | |||||||||
Neutralizer | normal | |||||||||
Supernova | normal | |||||||||
Iron Slug | normal | |||||||||
Blitz Needle | piercing | 9.1 | 34% | 14 | 15 | 16 | 16.5 | 17.5 | ||
Plague Needle | piercing | |||||||||
Callahan | piercing | 13.8 | 103% | 17 | 18 | 19 | ||||
Magma Driver | elemental | |||||||||
Hail Driver | elemental | 9.1 | 34% | 21 | 23 | 25 | ||||
Storm Driver | elemental | |||||||||
Nova Driver | elemental | |||||||||
Polaris | elemental | 9.2 | 35% | 21 | 22.5 | 25 | ||||
Argent Peacemaker | elemental | 9.2 | 35% | 13 | 14 | 14.5 | ||||
Umbra Driver | shadow | 9.2 | 35% | 19 | 20 | 21 | 23 | 25 | ||
Biohazard | shadow | 9.2 | 35% | 31 | 33 | 34 | 36 | 37 | ||
Sentenza | shadow | 9.2 | 35% | 13 | 14 | 14.5 |