User:BlarghBlargh
From SpiralKnights
Revision as of 15:25, 11 January 2014 by BlarghBlargh (Talk | contribs)
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This is an alternate account for Knight Skepticraven (due to Steam being unable to edit wiki).
Contents
Research
I've been conducting various research efforts including:
- Treasure Box Drop Rates[1]
- Forging Game Mechanic[2]
- 4 Boss Token "Theory" Testing[3]
- Shield and Armor Game Mechanic[4]
Treasure Box Analysis
Research Status: Inactive. (Waiting for Arcade Redux to complete)
Participation: Not taking submissions at the moment
Most Recent Data: Oct 31, 2013[5]
Research Conclusions:
- Red and green treasure boxes have different drop rates.
- Rarities are a "bonus" drop applied to treasure boxes.
- Red treasure boxes have a significantly higher chance of dropping rarities (Refer to forum thread for estimated rates).
Forging Game Mechanic
Research Status: Active.
Participation: Follow Thread Directions[6] and submit here[7]
Most Recent Data: Current[8]
Research Conclusions:
- Bonus chance seems independent of item level or star count.
- 25% Heat bonus and Double Levelup are approximately 25% and 12.5% chance respectively (As of Jan 1st 2014).
- Forge Prize box is estimated at 1% chance or less.
4 Boss Token Drop
Research Status: Inactive.
Participation: Submit new theories to test in main thread.
Most Recent Data: Dec 5, 2013[9]
Research Conclusions:
- Theories tested:
- Speed of killing boss (Disproved)
- Not getting hit during boss (Disproved)
- Speed run of the levels prior (Disproved)
- Longer boss fight (Unlikely, but not disproved)
- Take quite a bit of damage during boss fight (Unlikely, but not disproved)
- Run takes a specific quantity of time (Disproved)
- Run match specific patterns for server time (Disproved)
- Interesting Observations:
- If one member gets the "Bonus Token" in a party, everyone does.
- Baseline tokens are added to loot if you join during a run. This is tied to taking elevators going TO the boss depth, and the 2 depths prior. For Non-Vanaduke mission runs, this includes using the party lobby elevator.
Damage Analysis
Research Status: Active.
Participation: Ask in thread if you wish to support.
Most Recent Data: Current[10]
Research Conclusions:
- No equations for predictions yet. Data is still insufficient for a better model than the current (Defense).
- Shield HP can be determined by the use of pure monster damage or use of the "minimum" 1 damage on respawning blocks at low depths.