Black Mewkats (Guild)
From SpiralKnights
Sun, March 2, 2014 Black Mewkats Constitution Section 1 Legislation and Accountability
Paragraph A: Majority Rules ` When a GM poses legislation it will be put to a vote amongst GM’s where majority will rule. In the event the Head GM’s(For now, RqubeD and Lightning-Zekrom) do not agree, majority will again rule with an executive veto of the legislation. I.e, if 4/7 GM’s vote yes and the 2 Head GM’s vote no, the legislation is veto’d. In the event GM’s pass legislation, the legislation will be sent for review and voted upon by the Officers, where majority will again rule. In the event The Officers pass legislation, the legislation will be sent to the veterans where it will again be reviewed and voted upon. If the legislation is passed it will concrete the legislation and make it legally binding as a guild statute. At this time, Only GM’s have the ability to propose, alter, or repostulate, new or failed legislation for review or and vote.
Paragraph B: Accountability In the event a guildie takes action that is not regulated or recognized by guild statutes, disciplinary action will occur as advised in Section (N/A) Paragraph (N/A) --RqubeD 16:21, 3 March 2014 (UTC)