Talk:Curse

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Revision as of 18:30, 12 March 2013 by Supertails07 (Talk | contribs)

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Devilites

Devilites are not immune to Curse.

Sealed Sword

The way the page is formatted now make it looks like sealed sword can curse you whith it's random charge, I can't confirm it because of it's random nature but i think it should be changed Juances 14:32, 14 September 2011 (UTC)

Silver Amulet

Tested the amulet in the training room, with no other curse resistance. Without the amulet, the curse locked 3 vials and 2 weapons, for 39 seconds. With the only 2 vials locked, still 2 weapons, and duration reduced to 38 seconds. Dlemvigh 14:40, 31 October 2011 (CET)


Table for self-curse info?

Points of Resistance Duration #Vials #Weapons
0 43 3 2
1 39 3 2
2 37 2 2
3 35 2 2
4 33 2 2
5 31 2 1
6 29 2 1
7 27 1 1
8 25 1 1
9 23 1 1
10 22 1 1
11 22 1 1
12 22 1 1
13
14
15
16 22 1 1

Since self-curse is what you run into most of the time, I think it might be helpful to add this to the page when it's finished (or almost finished). Feel free to add your tested numbers. I'll continue to add if I can find the right UV'd gear. I tested points of resistance 0, 2, 4, and 6. (Used a combo of a Curse: Med helm and a Curse: Max! body to test these values and yes, they do stack past "Maximum!"). Leaving spots up to 8 points of resistance, since two Curse: Maximum Resistances would be the highest we could calculate definitively. I'm not sure how non-UV curse resistances apply to the point system so I'd say avoid those when testing. Thanks. ExTribble 22:47, 28 January 2012 (UTC)

Table has been finished for now. I don't forsee adding values past dual-maximum UVs for a while... ExTribble 11:59, 3 April 2012 (UTC)
Using a Divine Mantle with Curse Max in combination with other Curse UV'd stuff, I've been able to find a few more values. Once I can find a Magic Hood with Curse Max I'll be able to finish the table up to 16 points of resistance, but so far it appears that there are heavily diminished (or zero) returns after 9 points of resistance. Once I have all the values up to 16 (maximum possible), I'll update the table on the page. ExTribble 21:36, 7 April 2012 (UTC)
Talking to myself here, but I have tested the maximum possible curse resistance, which shows no different results from 10 points. I guess it's now obvious that more than 10 points of resistance is a complete waste :P ExTribble 01:11, 1 May 2012 (UTC)
Technically speaking, you didn't actually test the maximum possible curse resistance, which is 20. 16 is only the max without trinkets. Supertails07 18:30, 12 March 2013 (UTC)

I've extended the table into the negative direction (info can be seen on the page), having tested 1, 2, 3, 4, and 6 points of weakness (I don't have armor of the fallen, so 5 points of weakness wasn't doable, nor greater than 6). 4 and 6 had the same results however, so it appears safe to assume that more than 4 points of weakness has no effect. Supertails07 18:27, 12 March 2013 (UTC)

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