The Collector/Gate Map

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First Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mission Lobby
Depth: 0

A standard lobby.


Second Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Mechanized Mile
Depth: 2

An area similar to
Clockwork Tunnels: Mechanized Mile.


Third Floor

Usually, an icon tells the player the floor's status theme via background color, and the monster theme via symbol color.

Level: Camp Crimson
Depth: 3

A special area filled with constructs and dangerous looking objects.


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