Difference between revisions of "Artifact"

From SpiralKnights

Jump to: navigation, search
(Added Recon Module: Ironclaw Munitions Factory)
(Adding Rulen's record from Ironclaw Munitions Facility)
Line 51: Line 51:
  
 
[[Image:Artifact-Recon Module.png|right|65px]]
 
[[Image:Artifact-Recon Module.png|right|65px]]
===Recon Module: Ironclaw Munitions Factory===
+
===Recon Module: Ironclaw Munitions Facility===
 
{{showhide|Description (Contains spoilers)|content=
 
{{showhide|Description (Contains spoilers)|content=
:A recording from Rulen, Alpha Squad technitian:
+
:A Recording from Rulen, Alpha Squad technician:
  
::We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our ground against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff.
+
::We narrowly evaded a gremlin trap today. Ambushed on a platform above a pit of molten slag, we had to hold our own against a horde of the snarling beasts as we dodged incoming rocket fire from above. Fun stuff.
  
::Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that underneath that iron suit is a body of equally heavy iron. It wouldn't surprise me.
+
::Grantz took the full blast of a rocket twice, reacting only with a stagger as if he had discovered a stone in his boot. Sometimes I think that beneath his iron suit is a body of equally heavy iron. It wouldn't surprise me.
  
::Parma has been hard on herself, saying she should have scouted the trap. But how can you scout a world that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there?
+
::Parma has been hard on herself, saying that she should have scouted the trap. But how can you scout that is ever in flux? How can you be sure that the path ahead is still safe if you can never be sure it's still even there?
  
::This is a world designed to confuse its travelers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow.
+
::This is a world designed to confuse its travellers. It wants to trap and destroy them. I'm starting to think it's like a cat, toying with its prey before delivering the final blow.
  
 
::I hate cats.
 
::I hate cats.
Line 73: Line 73:
 
:A Recording from Grantz, Alpha Squad guardian:
 
:A Recording from Grantz, Alpha Squad guardian:
  
::We have seen so many worlds on this mission, but none such as this. This burning citadel is not some construction of gremlin design. This is a real place, some kind of shell of a former empire. There is great sorrow here, something unlike anything I have felt before.
+
::Description copy pending. Someone do it~
 
+
::Legions of shambling dead have attacked us here, relentless in their defense of this place. Their broken, burnt frames crumbling and rising once more, ready for another battle. And just as they refuse to fall, so does the burning ruin around them. It is almost as if this whole realm is trapped in a single moment from some forgotten time, never changing, never allowing itself to finally turn to ash.
+
 
+
::You can feel it in the smoldering air- an eternal will holding this place together, never allowing its inhabitants to rest. No creature deserves such a fate, it is beyond my understanding.
+
 
+
::I wish to leave this place soon. I only hope that our doing so will provide some peace to the souls that dwell here.
+
  
 
}}
 
}}

Revision as of 05:24, 2 August 2011

Artifacts are currently items awarded to denote participation in events.

Known Artifacts

Artifact-Hatch Handle.png

Hatch Handle

An iron hatch handle recovered from a Spiral Knight drop pod.
A Spiral Knight drop pod is equipped with an emergency hatch that is opened manually by the Knight within. Once pulled, the handle breaks free of the door as it bursts open, remaining in the Knight's hand. Some Knights keep these handles as a memento. They are a reminder that some doors, once opened, cannot be closed; just as some missions, once accepted, offer no turning back.
The Hatch Handle artifact can be obtained by purchasing the Starter Pack.


Artifact-Pioneer's Medal.png

Pioneer's Medal

A simple bronze medal shaped like a cog. There is an inscription:
"This medal signifies that the bearer was among the first pioneers to boldly enter the Clockworks. Due to their exploration and discoveries, this world has become a far more amazing place than it could have ever been without them.
Spiral HQ is proud to have them serving amongst the ranks of the Spiral Knights."
The Pioneer's Medal artifact was awarded to players who participated in the last Preview Event (Closed Beta) before official launch.


Artifact-Recon Module.png

Recon Module: Gloaming Wildwoods

This module can be obtained after defeating Snarbolax.


Artifact-Recon Module.png

Recon Module: Royal Jelly Palace

This module can be obtained after defeating Royal Jelly.


Artifact-Recon Module.png

Recon Module: Ironclaw Munitions Facility

This module can be obtained after defeating Roarmulus Twins.


Artifact-Recon Module.png

Recon Module: Firestorm Citadel

This module can be obtained after defeating Lord Vanaduke.

See Also

Personal tools