Assassin Runners (Guild)

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Assassin Runners
GuildLogo-Assassin Runners.png

Those that call themselves pro, get killed. Those that don't get killed are pro.

Guild Founder: Stith
Approx. Population: +60
Guild Master(s):
  • Stith
  • Lolighost
Guild Officer(s):
  • Kidfable
  • Mcerne
  • Peiniar
  • Leorro
  • Xiflex

Who Are We?

We're friendly folks that have been around for a while and value hard work, friendship, and valor. We pride ourselves in being the ones you call on when you need help with a mission, a boss run, or just advice in general. We don't do guild PvP, but we focus on Shadow Lairs and boss runs - and making them enjoyable.

How Do I Join?

It's simple, If you see any Assasin Runners member, tell them that you would like to join and they will pass the message to a Veteran, Officer, or Guild Master. Another way is to compose a mail message to either "Stith" or "Lolighost".

Tests

- Officers can oversee Member JK and Veteran RT Tests - Only Guild Masters can oversee Officer FSC Tests

Ranks

Recruit

- 3 Star

- Understands the Basics

Member

- 4 Star

- Active

- Can handle Jelly King without much difficulty

Veteran

- 5 Star

- Remains Active

- Decent Combat Skill

- No Negative Feedback

- At Least Rank 8-2

- Can handle the Roarmulus Twins without much difficulty

Officer (Max 10)

- 5 Star

- Remains Active

- Can run FSC without much difficulty

- No Complaints

- All missions completed (not including OCH)

- Must be voted by existing officer(s) and GM(s)

- Must be in with the guild for an extended amount of time (TBA)

Guild Master (Max 3)

- Willing to help others

- Skillful in the art of derping around in the training hall

- Can kill things and parkour away

Other Requirements

- Mature

- Friendly

- Can keep calm in stressful situations (and does not insta-rev with ce)

Active-Ness

- If inactive for a month, you will be demoted

- If inactive for 2 months, you will be kicked (unless you message a GM that you are busy)

- If active after being inactive, can be promoted again

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