Difference between revisions of "Gate construction"

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[[Gates]] are constructed by putting [[Minerals]] into them before they open.
 
[[Gates]] are constructed by putting [[Minerals]] into them before they open.
  
A gate first appears in [[The Arcade]] with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, it usually builds a [[Dungeon]]. The leftmost gate is removed, and a new, empty gate is cycled in on the right.
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A gate first appears in [[The Arcade]] with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, a [[Dungeon]] is built. The leftmost gate is removed, and a new, empty gate is cycled in on the right. According to the developers, the initial color/symbol on a gate has no bearing on the levels that will be generated; this is purely an artistic embellishment that makes it easier to distinguish between gates. Once a gate is gone, the unique set of levels with it also disappears; even if the same color/symbol pair appears again, the levels within that gate are determined purely by the minerals deposited.
  
This behavior is controlled by [[The Clockworks]], and is outside the influence of the knights.
+
The replacement of old gates is controlled by [[The Clockworks]], and is outside the influence of the knights.
  
 
The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of [[levels]] at each [[floor]], the type of floor, and the depth of the dungeon.
 
The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of [[levels]] at each [[floor]], the type of floor, and the depth of the dungeon.
  
Every 15 minutes, all the minerals deposited in that 15 minute period are collected in a group, and form a [[tray]]. If enough minerals are in a tray (starts at 100, and believed to go up as the dungeon goes deeper), then a [[block]] is added to the [[Totem Pole]] associated with the gate.
 
  
Every 20 blocks will complete a [[ring]]. Each completed ring corresponds to a series of floors, ending with a floor where Knights can decide to return to town or continue on deeper. Completing two rings will take the dungeon down to the next [[town]]
 
 
Gates that do not complete at least one full ring will not generate a dungeon.
 
 
For more information on how trays become levels, how floor types are determined, etc, check the discussion page or the forums.
 
  
 
== Overview ==
 
== Overview ==
  
 
=== Trays ===
 
=== Trays ===
 +
Every 15 minutes, all the minerals deposited in that 15 minute period are collected in a group, and form a [[tray]]. If enough minerals are in a tray, then a [[block]] is added to the [[Totem Pole]] associated with the gate.
 +
 
=== Dusk drops ===
 
=== Dusk drops ===
 +
[[Dusk drops | Dusk Drop]] can be added to a tray in order to affect how those minerals will be used. The tray with the most dusk drops will be used to generate the lowest levels (closest to the core).
 +
 
== How minerals affect level generation ==
 
== How minerals affect level generation ==
 
=== Mineral types ===
 
=== Mineral types ===
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=== Gates under construction ===
 
=== Gates under construction ===
While minerals are being added to a gate, the totem diagram consists of a set of 1-6 rings, broken into 20 blocks each. When 6 full rings are present, the bottom of the diagram will show a white glow, indicating that the gate in question will reach the core.
+
While minerals are being added to a gate, the totem diagram consists of a set of 1-6 rings, broken into 20 blocks each. When six full rings are present, the bottom of the diagram will show a white glow, indicating that the gate in question will reach the core.
 +
 
 +
Each ring represents the distance from one town (or terminal) to the next; a pair of rings represents all gates between two towns. It has been suggested that levels will not be created in that set unless the ''entire'' ring has been completed.
  
 
The number and type of minerals that has been added to a gate is conveyed in two distinct ways. First, each ring of 20 blocks is broken into colors that relate to the types of minerals deposited (though this relationship is as yet unclear). Second, rising from the center of the gate is a set of bars whose relative heights depend on the relative amounts of minerals that have been added. If three bars are present (red and yellow at equal heights; green half the height of red), then the overall mineral composition of the gate would be 40% red, 40% yellow, and 20% green.
 
The number and type of minerals that has been added to a gate is conveyed in two distinct ways. First, each ring of 20 blocks is broken into colors that relate to the types of minerals deposited (though this relationship is as yet unclear). Second, rising from the center of the gate is a set of bars whose relative heights depend on the relative amounts of minerals that have been added. If three bars are present (red and yellow at equal heights; green half the height of red), then the overall mineral composition of the gate would be 40% red, 40% yellow, and 20% green.

Revision as of 18:09, 16 November 2010

Gates are constructed by putting Minerals into them before they open.

A gate first appears in The Arcade with a countdown timer; typically this has a value from 3 to 5. Every two days, all gates count down by one; if a gate reaches zero, a Dungeon is built. The leftmost gate is removed, and a new, empty gate is cycled in on the right. According to the developers, the initial color/symbol on a gate has no bearing on the levels that will be generated; this is purely an artistic embellishment that makes it easier to distinguish between gates. Once a gate is gone, the unique set of levels with it also disappears; even if the same color/symbol pair appears again, the levels within that gate are determined purely by the minerals deposited.

The replacement of old gates is controlled by The Clockworks, and is outside the influence of the knights.

The knights do have the ability to control the Dungeons that are built; different minerals will generate different types of levels. The minerals that are added, and the way that they are added will affect both the number of levels at each floor, the type of floor, and the depth of the dungeon.


Overview

Trays

Every 15 minutes, all the minerals deposited in that 15 minute period are collected in a group, and form a tray. If enough minerals are in a tray, then a block is added to the Totem Pole associated with the gate.

Dusk drops

Dusk Drop can be added to a tray in order to affect how those minerals will be used. The tray with the most dusk drops will be used to generate the lowest levels (closest to the core).

How minerals affect level generation

Mineral types

Amount of minerals required for gate creation

A developer has confirmed that the number of minerals required to complete each block varies dynamically, based on the number of minerals spawned in dungeons during the previous week.

Reading the "totem" diagram

Behind each gate is a large, colorful diagram that conveys information about what gate progress and what levels will be formed. Although this diagram is not yet completely understood, current working theories are given below.

Gates under construction

While minerals are being added to a gate, the totem diagram consists of a set of 1-6 rings, broken into 20 blocks each. When six full rings are present, the bottom of the diagram will show a white glow, indicating that the gate in question will reach the core.

Each ring represents the distance from one town (or terminal) to the next; a pair of rings represents all gates between two towns. It has been suggested that levels will not be created in that set unless the entire ring has been completed.

The number and type of minerals that has been added to a gate is conveyed in two distinct ways. First, each ring of 20 blocks is broken into colors that relate to the types of minerals deposited (though this relationship is as yet unclear). Second, rising from the center of the gate is a set of bars whose relative heights depend on the relative amounts of minerals that have been added. If three bars are present (red and yellow at equal heights; green half the height of red), then the overall mineral composition of the gate would be 40% red, 40% yellow, and 20% green.


Completed Gates

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