Difference between revisions of "Green Ward"

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m (See Also)
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{{equipment see also}}
 
{{equipment see also}}
 
[[Category: No Recipe]]
 
[[Category: No Recipe]]
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[[Category:Shields providing Normal Defense]]
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[[Category:Shields providing Piercing Defense]]
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[[Category:Shields providing Poison Resistance]]

Revision as of 18:24, 17 March 2014

Green Ward
Green Ward-Equipped.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:


Set:
  • Green Ward isn't in a set.

The Green Ward is a {{{star}}}-star shield.

Description

A sturdy shield with an emerald sheen that saves Spiral Knight recruits from the perils of sharp spikes and deadly toxins.

Vendors

  • The Green Ward was originally obtained from purchasing a Starter Pack. The Starter Pack was removed and replaced with the Deluxe Starter Pack. Only one Stater Pack and Deluxe Starter Pack may be purchased and bound per account.

Alchemy Path

Green Ward's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★


Green Ward
Equipment-Green Ward icon.png




See Also

Personal tools