Difference between revisions of "Lichen"

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m (Notable Lichens: Added a space between 'Lichen. Last')
m (Attacks -> Abilities)
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*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
 
|description=As a basic member of the slime family, a Lichen is not a particularly threatening monster. Lichens often appear in packs, which is when they can become more difficult to deal with. These slimes have the ability to meld together, healing themselves and eventually becoming so large that they develop into a Lichen Colony.
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
|drop=
 
|drop=
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*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony.
 
|description= Aside from their larger size, Lichen Colonies also become barbed. This gives them a long-ranged spin attack which shoots spines in random directions. A Lichen Colony can fuse with even more Lichens to become a Giant Lichen Colony.
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
*Spin Attack {{attack|piercing}}
 
*Spin Attack {{attack|piercing}}
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*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
*[[Royal Jelly Palace]]: Red Carpet Runaround  
 
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens and grow slightly bigger, it can no longer evolve. This is the most threatening of all lichens.
 
|description=For newly adventuring Knights, it is advisable to avoid allowing a Giant Lichen Colony to form. Along with a 'thorn roots' attack, Giant Lichen Colonies can dash around to chase fleeing knights. Fortunately, although Giant Lichen Colonies can absorb other lichens and grow slightly bigger, it can no longer evolve. This is the most threatening of all lichens.
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
*Spin Attack {{attack|piercing}}
 
*Spin Attack {{attack|piercing}}
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*Tier 2: Has spikes around its body.
 
*Tier 2: Has spikes around its body.
 
*Tier 3: Has spikes around its body.
 
*Tier 3: Has spikes around its body.
|attacks=
+
|abilities=
 
* Tackle {{attack|piercing}}
 
* Tackle {{attack|piercing}}
 
* Oil Slick
 
* Oil Slick
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|location=*
 
|location=*
 
|description=
 
|description=
|attacks=
+
|abilities=
 
*
 
*
 
}}
 
}}
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* Tier 2: A silver Lichen with small turquoise spikes. Deals Piercing with its tackles.
 
* Tier 2: A silver Lichen with small turquoise spikes. Deals Piercing with its tackles.
 
* Tier 3: A silver Lichen with turquoise spikes and two frontal horns. Deals Piercing tackles. Self electrifying.
 
* Tier 3: A silver Lichen with turquoise spikes and two frontal horns. Deals Piercing tackles. Self electrifying.
|attacks=
+
|abilities=
 
*Tackle {{attack|piercing}}
 
*Tackle {{attack|piercing}}
 
*Electrify {{attack|elemental}} {{status|shock}}
 
*Electrify {{attack|elemental}} {{status|shock}}
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* Tier 2:
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep. Its attacks also deal piercing instead of normal on Tier 3.
|attacks=
+
|abilities=
 
*Tackle {{attack|piercing}} {{status|sleep}}
 
*Tackle {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
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* Tier 2:
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict sleep.
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Tackle {{attack|normal}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
 
*Spin Attack {{attack|piercing}} {{status|sleep}}
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* Tier 2: Darker green than in Tier 1.
 
* Tier 2: Darker green than in Tier 1.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison. Its attacks also deal piercing type of damage instead of normal on Tier 3.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison. Its attacks also deal piercing type of damage instead of normal on Tier 3.
|attacks=
+
|abilities=
 
*Tackle {{attack|piercing}} {{status|poison}}
 
*Tackle {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
 
*Spin Attack {{attack|piercing}}{{status|poison}}
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* Tier 2:
 
* Tier 2:
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
 
* Tier 3: Acquires several spikes around its body, and can use a Spin Attack to release them and deal damage at long range. Spikes have a chance to inflict poison.
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}} {{status|poison}}
 
*Tackle {{attack|normal}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
 
*Spin Attack {{attack|piercing}} {{status|poison}}
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|location=This monster has the chance to appear in place of a Lichen. Last seen in [[Firestorm Citadel]]:Charred Court
 
|location=This monster has the chance to appear in place of a Lichen. Last seen in [[Firestorm Citadel]]:Charred Court
 
|description=
 
|description=
|attacks=
+
|abilities=
 
*Tackle {{attack|normal}}
 
*Tackle {{attack|normal}}
 
}}
 
}}

Revision as of 00:29, 28 August 2011

Slime
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lichen are a type of enemy encountered in the Clockworks.

Traits

Unlike its cubic cousins, lichens tend to ooze along towards the player. They also move faster than jelly cubes, and some lichens develop a projectile attack in later tiers.

Lichens can inflict normal and piercing damage.

Types

Lichen


Lichen Colony


Giant Lichen Colony


Oiler



Quicksilver


Sloom



Toxigel



Strategy

  • Defeating non-elemental Lichens is very simple, but you must keep in mind that when they merge:
    • The resulting lichen has full health and is cured of status effects
    • The bigger they get, the harder they hit you
    • For more skilled players: it may be beneficial to let them form into giant colonies before attacking so you will get increased heat
  • Don't let Red Rovers take notice of you when there are Oilers around, and don't use weapons that inflict fire or they will be set aflame.
  • Oilers slide around for a bit after they stop moving, meaning they can charge up an attack and still hit you as you run away.

Notable Lichens

Soul Jelly


See also

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