Difference between revisions of "Lumber"

From SpiralKnights

Jump to: navigation, search
m
(Added tier 2 descriptions.)
Line 18: Line 18:
 
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
 
Slow-moving but heavy-striking tree-like foes that have to rest after a stunning attack.
 
*Tier 1: Brown wooded, large silver geared Lumber.
 
*Tier 1: Brown wooded, large silver geared Lumber.
*Tier 2:  
+
*Tier 2: Brown wooded, large silver geared Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=
Line 39: Line 39:
 
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
 
Hulking hardwood who put the heat on dawdling Knights. They wouldn't make good firewood.
 
*Tier 1: Red wooded, large yellow geared Lumber.
 
*Tier 1: Red wooded, large yellow geared Lumber.
*Tier 2:  
+
*Tier 2: Red wooded, large yellow geared Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=
Line 64: Line 64:
 
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
 
Frozen masses of Lumber that move slowly though has a tendency to freeze knights who don't keep their distance.
 
*Tier 1: Greyish-blue wooded, large blue geared Lumber.
 
*Tier 1: Greyish-blue wooded, large blue geared Lumber.
*Tier 2:  
+
*Tier 2: Greyish-blue wooded, large blue geared Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=
Line 83: Line 83:
 
Conductive trees that shock knights with a swing of their giant branch arm.  
 
Conductive trees that shock knights with a swing of their giant branch arm.  
 
*Tier 1: Grey wooded, large bronze geared Lumber.
 
*Tier 1: Grey wooded, large bronze geared Lumber.
*Tier 2:  
+
*Tier 2: Grey wooded, large bronze geared Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=
Line 99: Line 99:
 
Toxic timber teeming with pestilent pathogens.
 
Toxic timber teeming with pestilent pathogens.
 
*Tier 1: Brown wooded, large purple geared Lumber.
 
*Tier 1: Brown wooded, large purple geared Lumber.
*Tier 2:  
+
*Tier 2: Brown wooded, large purple geared Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=
Line 116: Line 116:
 
Steam-punk tree chopping Lumbers. What a contradiction!
 
Steam-punk tree chopping Lumbers. What a contradiction!
 
*Tier 1: Brown wooded, large silver geared, axe armed Lumber.
 
*Tier 1: Brown wooded, large silver geared, axe armed Lumber.
*Tier 2:  
+
*Tier 2: Brown wooded, large silver geared, axe armed Lumber with glowing designs.
 
*Tier 3:  
 
*Tier 3:  
 
|attacks=
 
|attacks=

Revision as of 21:53, 13 April 2011

Construct
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Lumbers are a type of monster found in the Clockworks.

Traits

Lumbers are a hybrid of tree and machine. Although they move slowly, their arm is heavy, allowing them to stun and disperse crowds of knights and monsters alike.

Types

Lumber


Redward


Silversap


Electreant


Vilewood


Ironwood Sentinel


Strategy

All of the Lumbers' only attack is their Mace Smash. It is a slow attack with a fairly long charge time. This attack strikes everything in front of it and has a very good chance of stunning all hit targets, be them knights or other monsters. If you can dodge this attack, the Lumber will remain harmless for a few seconds before he strikes again. Use this advantage to get as many hits on it as you can, or get into a better position.

  • If their attack hits a shield knight, they are forced backwards away from the lumber, leaving your window of attacking shorter or even allowing you to escape a crowd of monsters.

See Also

Personal tools