Difference between revisions of "Mender"

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(Types)
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*[[Mission|Operation Crimson Hammer]] (Tier 1)
 
*[[Mission|Operation Crimson Hammer]] (Tier 1)
 
|description=
 
|description=
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No one knows what kind of energy they use to heal not only contructs but all other monsters as well.
 
*Tier 1: Heals enemies individually ("Mending!") attempts to dodge at close range.
 
*Tier 1: Heals enemies individually ("Mending!") attempts to dodge at close range.
 
*Tier 2: See Ironclaw Mender
 
*Tier 2: See Ironclaw Mender
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*[[Mission|Operation Crimson Hammer]] (Tier 2)
 
*[[Mission|Operation Crimson Hammer]] (Tier 2)
 
|description=
 
|description=
 +
These creatures will not hesitate to heal their feisty little friends.
 
*Tier 1: See Tenderfoot Mender
 
*Tier 1: See Tenderfoot Mender
 
*Tier 2: Able to area heal ("Stay close!"). Attempts to dodge at close range. Knights caught in the radius of Area Heal when it is cast will be knocked away.
 
*Tier 2: Able to area heal ("Stay close!"). Attempts to dodge at close range. Knights caught in the radius of Area Heal when it is cast will be knocked away.
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*[[Mission|Operation Crimson Hammer]] (Tier 3)
 
*[[Mission|Operation Crimson Hammer]] (Tier 3)
 
|description=
 
|description=
 +
This jittery creature is only concerned for the protection of itself and other allies.
 
*Tier 1: See Tenderfoot Mender
 
*Tier 1: See Tenderfoot Mender
 
*Tier 2: See Ironclaw Mender
 
*Tier 2: See Ironclaw Mender

Revision as of 15:17, 2 August 2013

Gremlin
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Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
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Gremlin menders are a type of monster found in the Clockworks.

Traits

Menders are the most widespread Gremlins found in the Clockworks. Wielding Wrench Wands and barking their trademarked, "Mending!" battle cry, they will stop at nothing to heal their companions. Menders are an agile breed, dodging and keeping clear of knights' swings, bombs, and bullets. Menders are also known to expand their clientele to outside their own race; a knight should never be surprised to find these Gremlins aiding other monster families. In deeper tiers, Menders become more aware of a knight's presence and will flee accordingly. They will also gain the ability to heal surrounding monsters in a single burst that knocks knights away, create runes to heal all monsters who step onto it, generate a healing shield for themselves if they are nearing their own demise, and even revive their fallen Gremlin comrades - including fellow Menders!

Gremlin Menders cannot directly inflict damage, but can keep healthy monsters who can.

Types

Tenderfoot Mender


Ironclaw Mender


Darkfang Mender


Strategy

  • Menders are exceptionally powerful, with the ability to heal hundreds of hit points worth of damage in quick succession. If you are adventuring alone, it is strongly advised that you kill the Menders before turning to other units, as it may not be possible to deal damage fast enough to counter the healing spells otherwise.
  • When in a party and fighting a group of enemies accompanied by a Mender, have someone deal damage to the other monsters. The Mender will stay put casting his healing spells instead of moving or dodging and will become an easy target.
  • In Tier 3, Thwackers, Scorchers and other Menders will all leave corpses on defeat in the presence of any living Menders, and will hold the weapon they were using when they were defeated. These corpses can be revived by said Menders, and all unrevived Gremlins will disappear once all Menders in the area have been dispatched, which makes dispatching Darkfang Menders a top priority, especially in Gremlin themed levels.

See Also

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