Difference between revisions of "Pathwalkers (Guild)"

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*Requirements: Play the game and be invited to the Guild, basically.
 
*Requirements: Play the game and be invited to the Guild, basically.
 
*Responsibilities: Uh, be an Recruit, work on earning Trooper rank.
 
*Responsibilities: Uh, be an Recruit, work on earning Trooper rank.
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==Guild Registry==
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{{showhide|Commissioners|content=
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*Chirurgeon
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}}
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{{showhide|Deputies|content=
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*Nothing to see here, move along.
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}}
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{{showhide|Deputies (provisional)|content=
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*OddJon
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}}
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{{showhide|Vanguards|content=
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*Nothing to see here, move along.
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}}
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{{showhide|Troopers|content=
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*Nothing to see here, move along.
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}}
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{{showhide|Initiates|content=
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*Nothing to see here, move along.
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}}
  
 
==Awards==
 
==Awards==
 
Propose awards and recipients here.
 
Propose awards and recipients here.

Revision as of 20:02, 1 August 2011

Pathwalkers
File:GuildLogo-Pathwalkers.gif (optional if you wish to use a non-png image)

Motto

Guild Founder: Chirurgeon
Approx. Population: 4
Guild Master(s):
  • Chirurgeon
Guild Officer(s):
  • No officers, as of yet.
Website: http://infinitepaths.forumotion.com

About the Pathwalkers

The core of this Guild is a diverse pack of friend-like entities that enjoy getting together and smashing through virtual challenges. Expansion is a primary goal, along with exploration, extermination, and the exsanguination of our opponents (okay, we're not that crazy). Mostly, we're just a bunch of folks that intend to have a good time and, if possible, turn a profit.

The Charter

Train The Initiate:

  • Take time to give newbies a hand. We all started somewhere; make sure they end up where they're going. Be part of the solution.

Honor The Veteran:

  • Veteran Pathwalkers lead from the front. They'll have experience to share; learn from them.

Respect The Peer:

  • Even though we're aiming to be a solid, self-reliant guild, pay proper respect to those that earn it. Don't let yourself take crap from anybody, though.

Leave No Stone Unturned:

  • If there's energy to spare, open doors for some extra loot. Run a Danger Zone. Rise to the challenge.

Never Turn Your Back On The Enemy:

  • Purge every enemy before you push through. Leave nothing in your wake.

That Which Does Not Kill You Has Made A Tactical Error:

  • If an enemy manages to down you, you're honorbound to kill it or watch it be killed (We prefer the former, but the latter isn't bad). Good Guildmates will oblige you in this matter.

Only You Can Prevent Friendly Fire:

  • Avoid blowing each other up. It's just not a nice thing to do.

Ranks

Guild Master (Coordinator):

  • Requirements: Found the Guild, I guess?
  • Responsibilities: BE IN CHARGE

Officer (Deputy):

  • Requirements: Reach Veteran Rank, be nominated for the position, have an effective grasp of tactics, pass the Officer Test.
  • Responsibilities: Advise teams in the Clockworks, maintain politeness and efficiency, set an example for your Guildmates.

Veteran (Vanguard):

  • Requirements: Reach Emberlight, be a competent technical fighter (moreso than a Member).
  • Responsibilities: Serve as Vanguard for any (even non-Guild) teams in the Clockworks.

Member (Trooper):

  • Requirements: Solo the Snarbolax, with a Guildmate of at least Member rank spectating in a non-combat role.
  • Responsibilities: Provide effective combat support in your preferred role.

Recruit (Initiate):

  • Requirements: Play the game and be invited to the Guild, basically.
  • Responsibilities: Uh, be an Recruit, work on earning Trooper rank.

Guild Registry

Awards

Propose awards and recipients here.

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