Difference between revisions of "Phantom"

From SpiralKnights

Jump to: navigation, search
m (Expanding in strategy)
Line 1: Line 1:
 
'''Phantoms''' are a type of [[monsters|monster]] found in The Clockworks.
 
'''Phantoms''' are a type of [[monsters|monster]] found in The Clockworks.
 
==Traits==
 
==Traits==
Phantoms make a sound when they are about to make their appearance. They materialize from orb forms before they start to chase terrified knights. They cannot die, but they can be temporarily stopped if knights are brave enough to attack them. Phantoms are not restricted by physical objects, so they can walk through walls and on thin air. In later tiers, Phantoms can shoot projectiles that deal heavy damage and even curse the player.
+
Phantoms make a sound when they are about to make their appearance. They materialize from orb forms before they start to chase terrified knights. They cannot die, but they can be temporarily stopped if knights are brave enough to attack them. Phantoms are not restricted by physical objects, so they can walk through walls and on thin air. In later tiers, Phantoms can shoot projectiles after charging that deal heavy damage and even curse the player.
  
 
==Varieties==
 
==Varieties==
Line 12: Line 12:
 
*Slash {{attack|shadow}}
 
*Slash {{attack|shadow}}
 
*Charge Attack {{attack|shadow}} {{status|curse}}
 
*Charge Attack {{attack|shadow}} {{status|curse}}
|drop= This monster appears to not to drop anything
+
*Dash
 +
|drop= This monster appears to not to drop anything.
 
}}
 
}}
 
==Notable Phantoms==
 
==Notable Phantoms==
  
 
==Strategy==
 
==Strategy==
You have to outrun it! This thing is immortal and can only be stunned for a short time after dealing damage.
+
You have to outrun it! This thing is immortal and can only be incapacitated for a short time after taking damage. In orb form, which they change to if their targets move too far away, they move much slower.
  
Alternatively, Phantoms are considered Undead and are vulnerable to [[damage#Damage_Types|elemental damage]], but immune to all [[:Category:Status conditions|status conditions]] except [[Stun]].
+
Alternatively, Phantoms are considered Undead and are vulnerable to [[damage#Damage_Types|elemental damage]], and immune to all [[:Category:Status conditions|status conditions]] except [[Stun]]. They can attack up to three times in a combo, so it's relatively safe to counterattack after seeing their third strike. Their charge also takes a few seconds to prepare, giving you another opportunity to deal damage.
  
 
In later tiers, Phantoms can shoot projectiles with their charge attack that can heavily damage and even curse players. Knights with good timing can block these projectiles by taking cover behind tombstones in the Graveyard.
 
In later tiers, Phantoms can shoot projectiles with their charge attack that can heavily damage and even curse players. Knights with good timing can block these projectiles by taking cover behind tombstones in the Graveyard.
  
 
==See Also==
 
==See Also==
[[Undead Family]]
+
*[[Undead Family]]
 
+
*[[Monsters]]
[[Monsters]]
+

Revision as of 10:19, 9 April 2011

Phantoms are a type of monster found in The Clockworks.

Traits

Phantoms make a sound when they are about to make their appearance. They materialize from orb forms before they start to chase terrified knights. They cannot die, but they can be temporarily stopped if knights are brave enough to attack them. Phantoms are not restricted by physical objects, so they can walk through walls and on thin air. In later tiers, Phantoms can shoot projectiles after charging that deal heavy damage and even curse the player.

Varieties

Notable Phantoms

Strategy

You have to outrun it! This thing is immortal and can only be incapacitated for a short time after taking damage. In orb form, which they change to if their targets move too far away, they move much slower.

Alternatively, Phantoms are considered Undead and are vulnerable to elemental damage, and immune to all status conditions except Stun. They can attack up to three times in a combo, so it's relatively safe to counterattack after seeing their third strike. Their charge also takes a few seconds to prepare, giving you another opportunity to deal damage.

In later tiers, Phantoms can shoot projectiles with their charge attack that can heavily damage and even curse players. Knights with good timing can block these projectiles by taking cover behind tombstones in the Graveyard.

See Also

Personal tools