Slag Guard

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Undead
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Damage Resistances
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Slag guards are a type of monster found in the Clockworks.

Traits

Slag guards are only found in the throne room of the Firestorm Citadel, and even then only when spawned by either Vanaduke or Darkfire Vanaduke on his final stage (or third stage if Darkfire Vanaduke is the opponent). They appear to be slag walkers in a special suit of armor; the helmet and body armor appear to be Almirian Crusader Helms and Almirian Crusader Armors, respectively, and their shield is without question a Blackened Crest (sadly, none of these items can be dropped by these monsters upon death). These monsters attack by randomly charging into knights, doing normal damage (they are the only undead monsters to do no shadow damage on tier 3). The cursed dreadnaught variation has the distinction of being one of only four monsters (the others being carnavons, phantoms and Darkfire Vanaduke) that can inflict the curse status, making them an even more dangerous addition to the battle. All Slag Guard variant enemies can also use a buff-like attack that revives zombies, similar to a grim totem.

Varieties

Slag Guard


Cursed Deadnaught


Strategy

The typical strategy for these monsters is simply to always keep an eye on them. Unlike standard monsters who attack based on how close you are and your actions, these monsters will aggro to any person and attack based on a timer instead of actions. The best method to taking down these tricky foes is to simply watch and wait for them to charge and then you move out of their way and attack their back. Also note on performing a charge, they will turn around to face their target very fast, which makes it very tricky to land hits alone. You may need a teammate to help attack if you can't do it fast enough yourself.

File:Slag Guard Awareness.png
Rez Ring for Slag Guards

Slags now have an ability known as the "Rez Ring," which is the same mechanic used for the grim totems, enabling these enemies to revive any zombie enemies using a buff attack. However, this is rarely a problem since normal Vanaduke does not spawn more zombies on his final stage and any zombies spawned earlier would have likely been slain long before Vanaduke starts spawning slag walkers; only when facing Darkfire Vanaduke (who spawns Carnavons to accompany the cursed dreadnaughts) should this be a concern.

Trivia

  • The slag guards and slag walkers Vanaduke summons are probably undead Almirian citizens, considering the backstory of the Firestorm Citadel.
  • Despite appearing to be beefed-up slag walkers, neither variety of the Slag Guard can inflict fire, and they can recieve the fire status from weapons or vials. This may perhaps be due to the fact that both pieces of the Almirian crusader set give the wearer a large vulnerability to fire.
  • Due to the fact no slag walkers spawn during the last phase of the regular boss fight, the Revive Buff ability is almost completely useless to normal Slag guards. It is far more significant when facing cursed dreadnaughts, as they will always spawn at least two carnavons to assist them in defending their fiendish lord.

See also

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