Difference between revisions of "Spitfire"

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m (Acquisition)
m (Fixed headings to match weapon page style)
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== Description ==
 
== Description ==
''A modified Proto Gun augmented with a low intensity burst of flame.
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''A modified Proto Gun augmented with a low intensity burst of flame.''
  
== Attacks ==
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== Acquisition ==
 +
{{Handgun/Acquisition}}
 +
 
 +
===Alchemy Path===
 +
{{:Spitfire/alchemy path}}
 +
 
 +
== Combat ==
 
=== Basic Attack ===
 
=== Basic Attack ===
 
Fires a ball of fire up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
 
Fires a ball of fire up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.
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Fires a bigger ball of fire that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.  
 
Fires a bigger ball of fire that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.  
  
== Damage ==
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=== Damage ===
 
{{Damage Disclaimer}}
 
{{Damage Disclaimer}}
 
{{Damage/Proto Gun/1}}
 
{{Damage/Proto Gun/1}}
 
Charge attack:
 
Charge attack:
 
{{Damage/Fire/Moderate|1}}
 
{{Damage/Fire/Moderate|1}}
 
== Acquisition ==
 
{{Handgun/Acquisition}}
 
 
==Alchemy Path==
 
{{:Spitfire/alchemy path}}
 
  
 
==Notes==
 
==Notes==

Revision as of 17:40, 12 August 2019

Spitfire
Spitfire-Equipped.png
★☆☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Spitfire Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Spitfire is a 1-star handgun.

Description

A modified Proto Gun augmented with a low intensity burst of flame.

Acquisition

Equipment-Spitfire icon.png: Ricasso - Always in stock for 3,000 crowns in the Haven Bazaar (unbound).

Alchemy Path

Spitfire's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Spitfire
Spitfire

Combat

Basic Attack

Fires a ball of fire up to 8 squares away. The projectiles move at medium speed and the user may fire up to 3 shots before reloading.

Charge Attack

Fires a bigger ball of fire that travels up to 9 squares and explodes on impact, harming anything within a radius of 0.5 square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Spitfire's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Basic Attack 11 - 14 16 - 19 17 - 16 15 - 14 14 - 13 12 - 11
Charge Attack 26 - 31 37 - 42 34 - 29 27 - 26 24 - 22 21 - 19

Charge attack:

Spitfire's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Ice Cubes and Glop Drops
Fire (x5) 7 - 13 19 - 25 25 25 25 25
Total 35 - 65 95 - 125 125 125 125 125
Versus Zombies and Lichens
Fire (x5) 7 - 13 18 - 23 23 23 23 23
Total 35 - 65 90 - 115 115 115 115 115
Versus Lichen Colonies, Lumbers, Jellies, and Toxigels
Fire (x4) 6 - 10 15 - 19 19 19 19 19
Total 24 - 40 60 - 76 76 76 76 76
Versus Giant Lichen Colonies, Quicksilvers, Wolvers and other Constructs
Fire (x4) 5 - 9 13 - 16 16 16 16 16
Total 20 - 36 52 - 64 64 64 64 64
Versus Chromalisks and Mecha Knights
Fire (x3) 4 - 8 11 - 14 14 14 14 14
Total 12 - 24 33 - 42 42 42 42 42
Versus Fiends, Gremlins, and Kats
Fire (x3) 4 - 7 10 - 12 12 12 12 12
Total 12 - 21 30 - 36 36 36 36 36

Notes

See Also

Personal tools