Difference between revisions of "Talk:Cryotech Alchemer"

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(Additional values for stratum 2)
m (Added some freeze damage for D14)
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| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Jelly Cubes
 
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| align="left" style="background-color:#C6F6FF"| Neutral || align="left" style="background-color:#E765C6"| Slime || align="left"| Rock Jelly
 
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Revision as of 18:27, 17 September 2011

This weapon now has at least 2 known upgrades sold in Haven: the MK II and MK III. Should we keep the information on the same page (to reflect the upgrade path), or create new and separate pages for the (slightly different) upgraded versions? --Pauling 05:03, 25 November 2010 (UTC)

If we did that, we would need to do that for all upgrade paths in all types of equipment (eg Jelly Mail, Brute Jelly Mail, Rock Jelly Mail) for the sake of consistency. Levonis 07:48, 25 November 2010 (UTC)

Raw Damage Values

Thaw Damage (Damage dealt when Freeze status is allowed to expire naturally)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Alpha Wolvers 32 37 55
Neutral Slime Blast Cubes
Weak Beast Chromalisks 44 51 58 76
Weak Gremlin Demos 75
Neutral Fiend Devilites 51 58 66 76 113
Neutral Fiend Greavers 39
Strong Construct Gun Puppies 67 99
Strong Undead Howlitzer
Neutral Slime Jelly Cubes 51 58 66 113
Strong Undead Kats 48 55 82
Neutral Slime Lichens 76
Strong Construct Lumbers 51 58
Strong Construct Mecha Knights
Weak Gremlin Menders 45 67 75
Neutral Slime Polyp 45
Strong Undead Phantoms
Strong Construct Retrodes
Neutral Slime Rock Jelly 113
Weak Gremlin Scorchers
Strong Construct Scuttlebots
Weak Gremlin Thwackers 75
Neutral Fiend Trojans 75
Neutral Fiend Wings 39 51 58 75 83
Weak Beast Wolvers 32 37 42 55 62 69
Strong Undead Zombies

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1
Depth 2
Depth 3 4 5 12 22 18 30
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 7 15 27 22 38
Depth 6 5 7 17 29 24 42
Depth 7 5 8 17 29 24
Moorcroft Manor - Town of Restless Spirits
Depth 9 28 54 43 74
Depth 10 9 13 29 55 45 78
Depth 11 9 13 28 53 44 78
Depth 12 10 14 30 58
Clockworks Terminal - The Crossroads of Adventure
Depth 14 29 50
Depth 15
Depth 16
Depth 17
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

  • Menders took same amount of damage as other gremlins.
  • Gun deals the same damage as voltech & firotech alchemer.
  • Unable to include a bunch of thaw values since I had not thought of separating the raw data by monster/depth back then...
    • D3:Aurora Isles - The Low Gardens vs ?Gremlins & Beasts? (31)
    • D3:Aurora Isles - The Low Gardens vs ?Fiends & Slimes? (27)
    • D3:Aurora Isles - The Low Gardens vs ?Constructs & Undead? (27)
    • D4:Wasteworks - Wild Path vs ?Gremlins & Beasts? (32)
    • D4:Power Complex - Infernal Passage vs Constructs (39)
    • D5:Clockwork Tunnels - Infernal Passage vs Constructs (45)
    • D5:Deconstruction Zone - Radioactive Recycling vs Constructs (45)

Deleted previous test records since they are irrelevant & moved existing raw values into new table.
-SK Tactics 14:01, 9 August 2011 (UTC)

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