Talk:Kilowatt Pulsar

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Revision as of 03:44, 5 December 2014 by SK Tactics (Talk | contribs)

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Normal Damage on Far Shots

It should be noted that this gun and all its upgrades do normal damage at "midrange" and long range (explosions). It does elemental damage close range and its charge attack is elemental. This is probably a bug but no one is acknowledging it as such so a note should probably be made on the wiki pages. Eek5 04:34, 10 July 2011 (UTC)

This has been acknowledged as a bug and is being fixed in the next update. - Eek5 00:00, 16 July 2011 (UTC)

Recipe

Doesn't it require 1 gremlin gizmo instead of 2? 3* pieces of equipment require 2 2* mats, not 3. Acid Snow, 2011/08/18

If you have the recipe and it has changed, feel free to edit it to correct it. Otherwise I can check it later. --Equinox 20:22, 18 August 2011 (UTC)

Raw Damage Values for Kilowatt Pulsar

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Expand Charge Shock Normal Expand Charge Shock Normal Expand Charge Shock
Depth 1 3 4 6 16 22 41 3
Depth 2 3 4 7 1 17 24 46
Depth 3 4 5 8 19 28 53
Clockworks Terminal - The Crossroads of Adventure
Depth 5 16 22 51 6 23 32 63 7
Depth 6 16 23 54 7 35 68
Depth 7 17 24 58 7
Moorcroft Manor - Town of Restless Spirits
Depth 9 8 10 18 3 39 59 114
Depth 10 43 61 119
Depth 11
Depth 12

Notes: Damage slightly decreased from update 2014-12-03. Old values removed.

Last updated: SK Tactics 03:44, 5 December 2014 (UTC)

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