Difference between revisions of "Talk:Needle Shot"

From SpiralKnights

Jump to: navigation, search
m (Is the spread REALLY any tighter?)
 
m
Line 1: Line 1:
I had been using a Pepperbox for a long time now, and today I decided to try out the Needle Shot for comparison. The difference in range was quite noticeable, but is the spread of the shots really any tighter? I can't tell, though that may just be because they have a greater range for the spread to be noticed at. Either way, I'm finding that the longer range really isn't that big a deal when you're only likely to hit any one target with one or two bullets once they've spread out that much, and that unfortunately applies to the charge attack as well because it completely lacks that Pull that the other guns in the series do. Instead of sucking monsters into a 15-bullet barrage of death, I just wind up peppering them with two or three bullets unless they're stationary and I get to melee range. --[[User:CrashFu|CrashFu]] 22:42, 4 May 2011 (UTC) :(
+
Curious thing to note: Gremlin healers are slightly resistant to the charge attack, for some reason. Other gremlins don't seem to be, and they don't show resistance to the normal attack either. Of course, in general the charge attack only seems to do a FEW more points of damage than the regular shots (per bullet. naturally the fact that you're firing a lot more at a time means a good deal more overall)  unlike the pepperbox line where the charge attack shots each do nearly double the normal damage.   Also, I'm starting to notice that even though the charged shots do NOT pull enemies the way the autogun and pepperbox line do, what the needle shot's charged attack DOES do is interrupt and knock-up  enemies. It's kind of funny watching a gremlin basically flip around in the air ten times in quick succession. --[[User:CrashFu|CrashFu]] 05:38, 5 May 2011 (UTC)

Revision as of 05:38, 5 May 2011

Curious thing to note: Gremlin healers are slightly resistant to the charge attack, for some reason. Other gremlins don't seem to be, and they don't show resistance to the normal attack either. Of course, in general the charge attack only seems to do a FEW more points of damage than the regular shots (per bullet. naturally the fact that you're firing a lot more at a time means a good deal more overall) unlike the pepperbox line where the charge attack shots each do nearly double the normal damage. Also, I'm starting to notice that even though the charged shots do NOT pull enemies the way the autogun and pepperbox line do, what the needle shot's charged attack DOES do is interrupt and knock-up enemies. It's kind of funny watching a gremlin basically flip around in the air ten times in quick succession. --CrashFu 05:38, 5 May 2011 (UTC)

Personal tools