Difference between revisions of "Talk:Shieldbearer Guide"

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(Status effects: new section)
(Status effects)
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This guide and the [[Shield]] article both describe how a shield's health and damage protections work. Excellent. However, neither this guide nor the Shield article describes how a shield's status protections work. Isn't it true that shield status protections filter attacks a bit, letting less of the status through to the user? This should be explained better. [[User:Jdavis|Jdavis]] 14:36, 14 December 2011 (UTC)
 
This guide and the [[Shield]] article both describe how a shield's health and damage protections work. Excellent. However, neither this guide nor the Shield article describes how a shield's status protections work. Isn't it true that shield status protections filter attacks a bit, letting less of the status through to the user? This should be explained better. [[User:Jdavis|Jdavis]] 14:36, 14 December 2011 (UTC)
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: No, that's not true, as far as I know.  This guide already describes the way (I think) shields interact with status effects, which is (1) they '''completely''' block them while raised, just like they do damage (see "The Basics"), and (2) if the shield has resistance against that status, the ''shield'' takes less damage when blocking it (see "Shield Statistics").  One editor claims that tier 2/3 greavers can inflict statuses through shields, but I've never noticed that and I suspect they're mistaken; certainly, if they do, they're a bizarre exception. --[[User:Antistone|Antistone]] 22:01, 16 December 2011 (UTC)

Revision as of 22:01, 16 December 2011

Cancel combos

When doing a 3-swing combo using shield cancels to repeat your first swing, you can hold the attack button on the third swing to cancel it into the charge animation then immediately release it to swing again. This effectively gives you a 4-swing combo. This works with all swords (3-swing combo with Avenger, etc.) You can switch weapons after shield canceling, then cancel the weapon switch animation with an attack. After swinging, you and shield cancel again and repeat the process. With proper timing this gives you an infinite combo.--Yurka0001 19:40, 17 September 2011 (UTC)

Shield Bumping additions

Possibly add a note about bumping Hazards towards enemies (and vice versa). For example, a Blast cube which is about to detonate can be bumped into a group of enemies so it explodes on them, causing damage.

Status effects

This guide and the Shield article both describe how a shield's health and damage protections work. Excellent. However, neither this guide nor the Shield article describes how a shield's status protections work. Isn't it true that shield status protections filter attacks a bit, letting less of the status through to the user? This should be explained better. Jdavis 14:36, 14 December 2011 (UTC)

No, that's not true, as far as I know. This guide already describes the way (I think) shields interact with status effects, which is (1) they completely block them while raised, just like they do damage (see "The Basics"), and (2) if the shield has resistance against that status, the shield takes less damage when blocking it (see "Shield Statistics"). One editor claims that tier 2/3 greavers can inflict statuses through shields, but I've never noticed that and I suspect they're mistaken; certainly, if they do, they're a bizarre exception. --Antistone 22:01, 16 December 2011 (UTC)
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