Talk:Toxic Catalyzer

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Revision as of 11:38, 13 November 2011 by SK Tactics (Talk | contribs)

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Raw Damage Values

Weak = Versus Fiends & Undead    Neutral = Versus Constructs & Beasts    Strong = Versus Slimes & Gremlins 
Versus Healthy Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 12 32 17 37
Depth 2 13 37 19 44
Depth 3 14 40 21
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 9 16 45 23
Depth 6 6 10 19 52 28 65
Depth 7 6 11 29 67
Moorcroft Manor - Town of Restless Spirits
Depth 9 9 12 30 52 47 72
Depth 10 9 13 30 52
Depth 11 9 13 30 53 48 77
Depth 12 10 14 32 53 50 80
Clockworks Terminal - The Crossroads of Adventure
Depth 14 11 15 33 54 53 85
Depth 15 11 15 34 54 54 87
Depth 16 11 16 34 55 55 90
Depth 17 12 17 37 61 61 99
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed
Versus Poisoned Enemies
Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 13 34
Depth 2 15 39
Depth 3 15 42
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 10 17 49
Depth 6 6 11 20 56
Depth 7 6 12 31 70
Moorcroft Manor - Town of Restless Spirits
Depth 9 10 13 33 58 50 76
Depth 10 10 14 32 57
Depth 11 10 14 32 58 54 83
Depth 12 11 15 35 61 55 85
Clockworks Terminal - The Crossroads of Adventure
Depth 14 12 16 36 62 58 90
Depth 15 12 17 36 63 59 92
Depth 16 13 18 37 64 61
Depth 17 13 19 40 70 68 106
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

  • There are minor differences between "poison caused by weapon" & "poison caused by vials"
    • D1 Damage to retrodes when poisoned by vial - 14/34
    • D11 Damage to Menders when poisoned by vial - 54/83
  • Some enemies seem to take different amount of damage when poisoned. The difference is usually 1~2 pts so it could be an round-off error.
    • D6 Electrolisk took 20/55 when poisoned.
    • D11 Slick Polyp took 52/? when poisoned. (unconfirmed)
    • D11 Polyp took ?/81 when poisoned.
    • D11 Oilers took ?/83 when poisoned.
    • D11 Menders took 52/82 when poisoned.
    • D12 Menders took 67/106 when poisoned.
    • D12 Quicksilvers took 71/108 when poisoned.
    • D12 Lichen Colony took 67/105 when poisoned.

Last Updated: SK Tactics 12:46, 11 November 2011 (UTC)

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