Talk:Toxic Catalyzer
From SpiralKnights
Raw Damage Values
Post Update 2012-05-09
Versus Healthy Enemies | ||||||
Weak | Neutral | Strong | ||||
Normal | Charge | Normal | Charge | Normal | Charge | |
Depth 1 | 14 | 43 | 19 | 48 | ||
Depth 2 | 14 | 49 | 21 | 54 | ||
Depth 3 | 16 | 54 | 24 | 62 | ||
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 5 | 5 | 11 | ||||
Depth 6 | 6 | 12 | ||||
Depth 7 | 6 | 13 | ||||
Moorcroft Manor - Town of Restless Spirits | ||||||
Depth 9 | 9 | 20 | 33 | 114 | 52 | 134 |
Depth 10 | 10 | 21 | ||||
Depth 11 | 10 | 22 | ||||
Depth 12 | 11 | 23 | ||||
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 14 | 61 | 167 | ||||
Depth 15 | 38 | 140 | 63 | 173 | ||
Depth 16 | 39 | 144 | 64 | 179 | ||
Depth 17 | 41 | 152 | 68 | 190 | ||
Emberlight - Town of Gremlin Outcasts | ||||||
Depth 19 | 13 | 29 | 61 | 182 | ||
Depth 20 | 57 | 178 | ||||
Depth 21 | 13 | 29 | 35 | 52 | 174 | |
Depth 22 | 13 | 29 | 49 | 170 |
Versus Poisoned Enemies | |||||||
Weak | Neutral | Strong | |||||
Normal | Charge | Normal | Charge | Normal | Charge | ||
Depth 1 | |||||||
Depth 2 | |||||||
Depth 3 | |||||||
Clockworks Terminal - The Crossroads of Adventure | |||||||
Depth 5 | |||||||
Depth 6 | |||||||
Depth 7 | |||||||
Moorcroft Manor - Town of Restless Spirits | |||||||
Depth 9 | 10 | 54 | |||||
Depth 10 | 11 | 24 | |||||
Depth 11 | 11 | 25 | |||||
Depth 12 | 26 | ||||||
Clockworks Terminal - The Crossroads of Adventure | |||||||
Depth 14 | 66 | ||||||
Depth 15 | 42 | 149 | 68 | ||||
Depth 16 | 42 | 71 | |||||
Depth 17 | 45 | 162 | |||||
Emberlight - Town of Gremlin Outcasts | |||||||
Depth 19 | 15 | 68 | 189 | ||||
Depth 20 | 63 | 186 | |||||
Depth 21 | 14 | 32 | 37 | 60 | 181 | ||
Depth 22 | 15 | 32 | 56 | 180 |
Notes:
- Left the old values intact since I figure they might be useful for figuring out how poison works.
- Poison damage table NOT exact. Numbers freqently differ by 1~2 points. E.g. Poisoned Monster may take 180 damage from one shot and 179 or 181 on the next shot.
Last Updated:SK Tactics 04:09, 5 December 2014 (UTC)
Pre Update 2012-05-09
Weak = Versus Fiends & Undead Neutral = Versus Constructs & Beasts Strong = Versus Slimes & Gremlins
Versus Healthy Enemies | ||||||
Weak | Neutral | Strong | ||||
Normal | Charge | Normal | Charge | Normal | Charge | |
Depth 1 | 3 | 6 | 12 | 32 | 17 | 37 |
Depth 2 | 4 | 7 | 13 | 37 | 19 | 44 |
Depth 3 | 4 | 8 | 14 | 40 | 21 | 48 |
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 5 | 5 | 9 | 16 | 45 | 23 | 57 |
Depth 6 | 6 | 10 | 19 | 52 | 28 | 65 |
Depth 7 | 6 | 11 | 19 | 52 | 29 | 67 |
Moorcroft Manor - Town of Restless Spirits | ||||||
Depth 9 | 9 | 12 | 30 | 52 | 47 | 72 |
Depth 10 | 9 | 13 | 30 | 52 | 47 | 75 |
Depth 11 | 9 | 13 | 30 | 53 | 48 | 77 |
Depth 12 | 10 | 14 | 32 | 53 | 50 | 80 |
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 14 | 11 | 15 | 33 | 54 | 53 | 85 |
Depth 15 | 11 | 15 | 34 | 54 | 54 | 87 |
Depth 16 | 11 | 16 | 34 | 55 | 55 | 90 |
Depth 17 | 12 | 17 | 37 | 61 | 61 | 99 |
Emberlight - Town of Gremlin Outcasts | ||||||
Depth 19 | 12 | 17 | 34 | 53 | 54 | 91 |
Depth 20 | 12 | 17 | 33 | 50 | 50 | 87 |
Depth 21 | 32 | 48 | 46 | 83 | ||
Depth 22 | 31 | 46 | 44 | 79 | ||
Clockworks Terminal - The Crossroads of Adventure | ||||||
Depth 24 | 12 | 17 | 30 | 43 | 40 | |
Depth 25 | 29 | 42 | ||||
Depth 26 | ||||||
Depth 27 | ||||||
Depth 28 | ||||||
The Core - The Path is Sealed |
Versus Poisoned Enemies | |||||||
Weak | Neutral | Strong | |||||
Normal | Charge | Normal | Charge | Normal | Charge | ||
Depth 1 | 3 | 6 | 13 | 34 | 18 | 38 | |
Depth 2 | 4 | 8 | 15 | 39 | 20 | 45 | |
Depth 3 | 4 | 8 | 15 | 42 | 22 | 49 | |
Clockworks Terminal - The Crossroads of Adventure | |||||||
Depth 5 | 5 | 10 | 17 | 49 | 25 | 59 | |
Depth 6 | 6 | 11 | 20 | 56 | 30 | 67 | |
Depth 7 | 6 | 12 | 21 | 57 | 31 | 70 | |
Moorcroft Manor - Town of Restless Spirits | |||||||
Depth 9 | 10 | 13 | 33 | 58 | 50 | 76 | |
Depth 10 | 10 | 14 | 32 | 57 | 50 | 78 | |
Depth 11 | 10 | 14 | 32 | 58 | 54 | 83 | |
Depth 12 | 11 | 15 | 35 | 61 | 55 | 85 | |
Clockworks Terminal - The Crossroads of Adventure | |||||||
Depth 14 | 12 | 16 | 36 | 62 | 58 | 90 | |
Depth 15 | 12 | 17 | 36 | 63 | 59 | 92 | |
Depth 16 | 13 | 18 | 37 | 64 | 61 | 95 | |
Depth 17 | 13 | 19 | 40 | 70 | 68 | 106 | |
Emberlight - Town of Gremlin Outcasts | |||||||
Depth 19 | 14 | 19 | 36 | 54 | 61 | 98 | |
Depth 20 | 14 | 17 | 35 | 54 | 57 | 95 | |
Depth 21 | 34 | 52 | 54 | 91 | |||
Depth 22 | 33 | 49 | 52 | 90 | |||
Clockworks Terminal - The Crossroads of Adventure | |||||||
Depth 24 | 13 | 18 | 32 | 47 | |||
Depth 25 | 31 | 46 | |||||
Depth 26 | |||||||
Depth 27 | |||||||
Depth 28 | |||||||
The Core - The Path is Sealed |
Notes:
- There are minor differences between "poison caused by weapon" & "poison caused by vials"
- D1 Damage to retrodes when poisoned by vial - 14/34
- D1 Damage to thwackers when poisoned by vial - 18/?
- D7 Damage to retrodes when poisoned by vial - 21/59
- D7 Damage to lumbers(Silversap) when poisoned by vial - 21/57
- D11 Damage to Menders when poisoned by vial - 54/83
- Some enemies seem to take different amount of damage when poisoned. The difference is usually 1~2 pts so it could be an round-off error.
- D2 Giant Lichen Colony 20/45 (glitched dmg numbers. 45 appears in blue.)
- D3 Thwacker 22/?
- D3 Menders ?/49
- D5 Ice cubes took 26/60 when poisoned.
- D5 Lichens took 25/59 when poisoned.
- D5 Jelly Cubes took 25/? when poisoned.
- D5 Menders took 25/59 when poisoned.
- D6 Electrolisk took 20/55 when poisoned.
- D6 Thwackers took 31/67 when poisoned.
- D7 Lumber(Silversap) took 20/56 when poisoned.
- D10 Lichen Colony took 50/78 when poisoned.
- D11 Slick Polyp took 52/? when poisoned. (unconfirmed)
- D11 Polyp took ?/81 when poisoned.
- D11 Oilers took ?/83 when poisoned.
- D11 Menders took 52/82 when poisoned.
- D17 Menders took 67/106 when poisoned.
- D17 Quicksilvers took 71/108 when poisoned.
- D17 Lichen Colony took 67/105 when poisoned.
- D18 Lichen took 61/98 when poisoned.
- D18 Same Lichen later took ?/97 when poisoned.
- D20 Jelly Cube took 57/95 when poisoned.
- D20 Same Jelly Cube took 56/94 when poisoned? Poison could be based on hp or time elapsed?
- D20 Menders took 59/97 when poisoned.
- D24 Mecha Knights took 31/? when poisoned.
- D24 Gun Puppy took 32/47 when poisoned.
- D24 Thwacker took 45/? & 46/? when poisoned.
Last Updated: SK Tactics 14:56, 23 December 2011 (U=TC)
It seems that only the explosion of a charged shot has got a "good" chance to poison enemies, while normal shots only have a slight chance. Could somebody confirm this?