Difference between revisions of "Talk:Voltech Alchemer"

From SpiralKnights

Jump to: navigation, search
m (Raw Damage Values)
m (Raw Damage Values: (D6 shock dmg vs gunpuppy corrected))
 
Line 43: Line 43:
 
|-
 
|-
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Gun Puppies
 
| align="left" style="background-color:#FFD7A2"| Strong || align="left" style="background-color:#9C8A73"| Construct || align="left"| Gun Puppies
| 3 ||  ||  || 7 || 8 ||   
+
| 3 ||  ||  || 7 || 7 ||   
 
| 9 || 10 ||  ||  ||  ||  ||  ||   
 
| 9 || 10 ||  ||  ||  ||  ||  ||   
 
|  ||  ||  ||  ||  ||  ||  ||  ||   
 
|  ||  ||  ||  ||  ||  ||  ||  ||   
Line 182: Line 182:
 
*Gun deals the same damage as [[Talk:Firotech_Alchemer|firotech]] & [[Talk:Cryotech_Alchemer|cryotech]] alchemer.
 
*Gun deals the same damage as [[Talk:Firotech_Alchemer|firotech]] & [[Talk:Cryotech_Alchemer|cryotech]] alchemer.
 
*Shock damage same as [[Talk:Zapper|zapper]] in Tier 1 & [[Talk:Voltech_Alchemer_Mk_II|voltech mk ii]]
 
*Shock damage same as [[Talk:Zapper|zapper]] in Tier 1 & [[Talk:Voltech_Alchemer_Mk_II|voltech mk ii]]
*Shock dmg vs D6 gunpuppy seems strange. need to reconfirm.
+
Last updated: [[User:SK Tactics|SK Tactics]] 10:06, 7 December 2011 (UTC)
Last updated: [[User:SK Tactics|SK Tactics]] 10:40, 6 December 2011 (UTC)
+

Latest revision as of 10:06, 7 December 2011

Raw Damage Values

Shock Damage (Up to 3 Ticks)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Alpha Wolvers 1 1 2 3 3 4 4 5 5
Neutral Slime Blast Cubes 4 13
Weak Beast Chromalisks 1 2 3 3 4 4 6
Weak Gremlin Demos 1 3 3 3 4 4
Neutral Fiend Devilites 7 7 10 10
Neutral Fiend Greavers 6 7 7 10 10
Strong Construct Gun Puppies 3 7 7 9 10
Strong Undead Howlitzer 7 7 9 12 17
Neutral Slime Jelly Cubes 3 4 4 8 12 13 14 14 14
Strong Undead Kats 5 9 15 17 18
Neutral Slime Lichens 3 4 8 9 12 14
Strong Construct Lumbers 3 4 7 7 9 10 12 15 17
Strong Construct Mecha Knights 3 7 8
Weak Gremlin Menders 1 1 2 2 2 3 3 3 4 4 5 5 5 5
Neutral Slime Polyp 3 8 9 12
Strong Construct Retrodes 4 5 7 7 9
Neutral Slime Rock Jellies
Weak Gremlin Scorchers 1 3 3 4
Strong Construct Scuttlebots 4 5 7 7 9 11 12
Weak Gremlin Thwackers 1 2 3 3 3 4 4
Neutral Fiend Trojans
Neutral Fiend Wings 4 4 7 8 9 10 10 12 14
Weak Beast Wolvers 1 3 3 4 4 6
Strong Undead Zombies 5 7 7 9 10 12 15 16 17

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 3 4 11 22 16 27
Depth 2 3 5 11 21 16 28
Depth 3 4 5 12 22 18 30
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 7 15 27 22 38
Depth 6 5 7 17 29 24 42
Depth 7 5 8 17 29 24 44
Moorcroft Manor - Town of Restless Spirits
Depth 9 8 12 28 54 43 74
Depth 10 9 13 29 55 45 78
Depth 11 9 13 28 53 44 78
Depth 12 10 14 30 58 48 85
Clockworks Terminal - The Crossroads of Adventure
Depth 14 10 14 29 50 44 81
Depth 15 9 14 28 48 41 78
Depth 16 9 14 27 46 39 76
Depth 17 9 14 26 44 37 74
Emberlight - Town of Gremlin Outcasts
Depth 19 9 14 25 40
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

Last updated: SK Tactics 10:06, 7 December 2011 (UTC)

Personal tools