Voltech Alchemer

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Voltech Alchemer
Voltech Alchemer-Equipped.png
★★☆☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Voltech Alchemer Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Voltech Alchemer is a 2-star handgun.

Description

An alchemical handgun that fires highly charged ionic bullets that split on impact. — Tooltip

Acquisition

Equipment-Voltech Alchemer icon.png: Ricasso - Randomly in stock for 7,500 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 1,000 crowns in the Hall of Heroes if the player is rank 4-1 or higher (bound).
Icon-recipe.png: Vatel - Randomly in stock for 1,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Basil - Randomly in stock for 1,000 crowns in depth 4, 13 Clockwork Terminals, always in stock in lobby of:

4-3 Interface-icon-PvE.png Mission: Shocking Sentient Sentries
5-2 Interface-icon-PvE.png Mission: Time Enough at Last
(All recipes purchased from Basil are acquired unbound).

Recipe

The 2-star recipe for this item costs 1,000 crowns; the alchemy cost is 400 crowns. Below are the materials needed to make the Voltech Alchemer.

Name Amount
Crafting-Blue Shard.png Blue Shard 5
Crafting-Gel Drop.png Gel Drop 2
Crafting-Gel Core.png Gel Core 1
Crafting-Power Cell.png Power Cell 1
Rarity-Simple Orb of Alchemy icon.png Simple Orb of Alchemy 3

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Voltech Alchemer's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Voltech Alchemer
Voltech Alchemer
Voltech Alchemer Mk II
Voltech Alchemer Mk II
Volt Driver
Volt Driver
Storm Driver
Storm Driver

Combat

Basic Attack

Fires a slow moving ball of electricity that has a range of 7 squares and explode on impact, damaging target and any enemy within 0.5 square radius. The projectile has a chance of inflicting Shock status on hit. There is no recoil when using the basic attack and the user may fire up to 2 shots before reloading.

Charge Attack

A charged ball of electricity that flies at medium speed up to 10 squares away, exploding on impact and damaging any enemy within 0.5 square radius. In addition, it will split into 2 smaller bolts at 135° and 225° of point of impact which deals additional damage (same as basic attack) if they hit. All 3 projectiles have a chance of inflicting Shock status on hit and the recoil from the attack will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Voltech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 17 - 22 25 - 29 45 - 55 51 - 44 38 - 33 31 - 29
Charge Attack 33 - 43 51 - 59 90 - 112 108 - 101 94 - 82 73 - 58
Versus Slimes and Fiends
Basic Attack 12 - 15 17 - 19 29 - 35 32 - 30 28 - 25 24 - 22
Charge Attack 28 - 34 39 - 44 70 - 86 77 - 63 55 - 47 44 - 40
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 10 10 10
Charge Attack 5 - 7 8 - 10 14 - 18 18 17 17 - 16


Icon status shock.png Shock damage:

Voltech Alchemer's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 9 - 12 15 - 18 17 - 16 15 - 14
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 8 - 10 12 - 14 14 - 13 12 - 11
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 - 4 5 - 6 5 5

Gallery

See Also

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