Talk:Voltech Alchemer Mk II

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Revision as of 12:25, 11 November 2011 by SK Tactics (Talk | contribs)

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Raw Damage Values

Shock Damage (Up to 3 Ticks)
Type Class Name Tier 1 Tier 2 Tier 3
D01 D02 D03 D05 D06 D07 D09 D10 D11 D12 D14 D15 D16 D17 D19 D20 D21 D22 D24 D25 D26 D27 D28
Weak Beast Alpha Wolvers 2 2 2 3 3 4 4 5
Neutral Slime Blast Cubes 6 8 10 13 14
Weak Beast Chromalisks 1 1 2 2 2 3 3 4 4 5 5 6
Weak Gremlin Demos 3
Neutral Fiend Devilites 3 4 8 9 14
Neutral Fiend Greavers 3
Strong Construct Gun Puppies 7 7 15
Strong Undead Howlitzer 3 4 8
Neutral Slime Jelly Cubes 3 6 8 9 10 10 12 13 14
Strong Undead Kats 3 4 7 11 12
Neutral Slime Lichens 8 10 14
Strong Construct Lumbers 4 7 7 15 17
Strong Construct Mecha Knights
Weak Gremlin Menders 1 2 2 3 3 4 4 5 5 6
Neutral Slime Polyp 4 6 7 7 8 9 10 12 13
Strong Construct Retrodes
Neutral Slime Rock Jellies 10
Weak Gremlin Scorchers 3 3
Strong Construct Scuttlebots 7
Weak Gremlin Thwackers 3
Neutral Fiend Trojans
Neutral Fiend Wings 3 4 6 8 9 10 13 14
Weak Beast Wolvers 1 2 2 2 3 3 3 4 4 5 5 6
Strong Undead Zombies 3 4 5 7 7 8 10

Weak = Versus Beasts and Gremlins
Neutral = Versus Fiends & Slimes
Strong = Versus Constructs & Undead

Weak Neutral Strong
Normal Charge Normal Charge Normal Charge
Depth 1 3 4 12 22 17 27
Depth 2 4 5 13 25 19 32
Depth 3 4 6 14 26 21
Clockworks Terminal - The Crossroads of Adventure
Depth 5 5 7 16 29
Depth 6 6 8 19 35
Depth 7 6 9 19 35 29 50
Moorcroft Manor - Town of Restless Spirits
Depth 9 9 13 30 60 47 80
Depth 10 9 13 30 59 47 81
Depth 11 9 14 30 59 48 84
Depth 12 10 15 32 62 50 89
Clockworks Terminal - The Crossroads of Adventure
Depth 14 11 16 33 63 53 94
Depth 15 11 17 34 64 54 97
Depth 16 11 17 34 64 55 100
Depth 17 12 19 37 72
Emberlight - Town of Gremlin Outcasts
Depth 19
Depth 20
Depth 21
Depth 22
Clockworks Terminal - The Crossroads of Adventure
Depth 24
Depth 25
Depth 26
Depth 27
Depth 28
The Core - The Path is Sealed

Notes:

  • Gun deals the same weak/neutral/strong damage as Firotech Alchemer Mk II & Cryotech Alchemer Mk II
  • Lichen & Jelly Cube variants seem to take the same amount of damage. (Unlike fire)
    • D5 Toxigel 6
    • D6 Ice Cube 7
    • D6 Lichen Colony 7
    • D9 Lichen Colony 8
    • D11 Oiler 10 dmg
    • D12 Ice Cube 10
    • D14 Ice Cube 12 dmg
    • D14 Lichen Colony 12 dmg
    • D15 Toxigel 13 dmg
  • Neutral dmg vs slimes @D6 need more confirmation

Last updated: SK Tactics 12:25, 11 November 2011 (UTC)

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