Voltech Alchemer Mk II

From SpiralKnights
Voltech Alchemer Mk II
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

Stats
Stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.


CTR:
All weapons gain these CTR bonuses as they level.
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Voltech Alchemer Mk II is a 3-star handgun.

Description

An upgraded Alchemer that fires bolts of electricity at an increased rate. — Tooltip

Acquisition

: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminal. Or, always in stock in lobby of:

6-1 Mission: Axes of Evil
6-2 Mission: Built to Destroy!
(All recipes purchased from Basil are acquired unbound).

Recipe

This 3-star recipe has an alchemy cost of 1,000 crowns. Below are the materials needed to make the Voltech Alchemer Mk II.

Name Amount
Blue Shard 10
Gel Drop 3
Gel Core 1
Power Cell 1
Volt Oil 1
Advanced Orb of Alchemy 3
Voltech Alchemer (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Voltech Alchemer Mk II's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Voltech Alchemer
Voltech Alchemer
Voltech Alchemer Mk II
Voltech Alchemer Mk II
Volt Driver
Volt Driver
Storm Driver
Storm Driver

Combat

Basic Attack

This improved version of the Voltech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing Shock. Range remains at 7 squares and the user may fire up to 2 shots before reloading. There is no recoil when using the basic attack.

Charge Attack

A ball of electricity that is similar to the Voltech Alchemer's charged attack (medium speed, range 10, minor AOE effect, chance of Shock on hit). In addition, the 2 smaller split-ed bullets from the charged shot are able to ricochet off walls and enemies if they hit. The recoil from this attack will push the user back 2/3 of a square.

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and are listed as a range found from the first to last floor of each stratum.

Voltech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 19 - 24 27 - 30 52 - 56 61 - 68 61 - 49 44 - 39
Charge Attack 35 - 46 54 - 62 101 - 114 125 - 142 134 - 122 114 - 97
Versus Slimes and Fiends
Basic Attack 14 - 16 18 - 20 33 - 35 38 - 41 38 - 34 32 - 29
Charge Attack 30 - 37 42 - 47 81 - 87 94 - 104 89 - 68 62 - 55
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 12 - 13 13 13 - 12
Charge Attack 6 - 7 9 - 10 16 - 18 20 - 23 23 - 22 22 - 21


Shock damage:

Voltech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 9 - 12 15 - 18 17 - 16 15 - 14
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 8 - 10 12 - 14 14 - 13 12 - 11
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 - 4 5 - 6 5 5

See Also