Voltech Alchemer Mk II

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Voltech Alchemer Mk II
Voltech Alchemer Mk II-Equipped.png
★★★☆☆
Offenses:
Damage type(s) and Attack Speed influence combat. The attack style of the weapon in relation to the combat environment is also important. Consider both when choosing weapons to wield.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Many items don't have any special abilities. See the Abilities page for details. Some enemies are immune to certain status conditions - see individual status pages for details.

Equipment-Voltech Alchemer Mk II Abilities.png

CTR:
All weapons gain these CTR bonuses as they level.
  • Level 5+: CTR: Low
  • Level 10: CTR: Medium

The Voltech Alchemer Mk II is a 3-star handgun.

Description

An alchemical handgun that fires highly charged ionic bullets that split on impact.

Attacks

Basic Attack

This improved version of the Voltech Alchemer has been upgraded to fire fast moving bullets that ricochets off anything it hits in addition to having a chance of causing Shock.
Range remains at 7 squares and the user may fire up to 2 shots before reloading. There is no recoil when using the basic attack.

Charge Attack

A ball of electricity that is similar to the Voltech Alchemer's charged attack (medium speed, range 10, minor AOE effect, chance of Shock on hit).
In addition, the 2 smaller split-ed bullets from the charged shot are able to ricochet off walls and enemies if they hit.
The recoil from this attack will push the user back 2/3 of a square.

Below table shows the approximate charge time in milliseconds:

None Low Medium High V. High Ultra Max
Voltech Alchemer Mk II 2600 2400 2200 2000 1800  ?  ?

Damage

The following damage values represent the weapon at its completed level, without any UV or bonus from other equipment, and listed as a range found from the first to last floor of each stratum.

Voltech Alchemer Mk II's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Basic Attack 19 - 24 27 - 30 52 - 56 61 - 68 61 - 49 44 - 39
Charge Attack 35 - ?  ? - ?  ? - ?  ? - ?  ? - ?  ? - ?
Versus Slimes and Fiends
Basic Attack 14 - 16 18 - 20 33 - 35 38 - 41 38 - 34 32 - 29
Charge Attack 30 - ?  ? - ?  ? - ?  ? - ?  ? - ?  ? - ?
Versus Beasts and Gremlins
Basic Attack 3 - 4 5 - 6 9 - 11 12 - 13 13 13 - 12
Charge Attack 6 - ?  ? - ?  ? - ?  ? - ?  ? - ?  ? - ?

Shock damage: Template:Damage/Shock/2

Acquisition

Equipment-Voltech Alchemer Mk II icon.png: Ricasso - Randomly in stock for 35,000 crowns in the Haven Bazaar (unbound).
Icon-recipe.png: Daxen - Always in stock for 4,000 crowns in the Hall of Heroes if the player is rank 5-2 or higher (bound).
Icon-recipe.png: Basil - Randomly in stock for 4,000 crowns in depth 13 Clockwork Terminals, always in stock in lobby of:

6-1 Interface-icon-PvE.png Mission: Axes of Evil
6-2 Interface-icon-PvE.png Mission: Built to Destroy!
(All recipes purchased from Basil are acquired unbound).

Recipe

The 3-star recipe for this item costs 4,000 crowns; the alchemy cost is 1,000 crowns. Below are the materials needed to make the Voltech Alchemer Mk II.

Name Amount
Crafting-Blue Shard.png Blue Shard 10
Crafting-Gel Drop.png Gel Drop 3
Crafting-Gel Core.png Gel Core 1
Crafting-Power Cell.png Power Cell 1
Crafting-Volt Oil.png Volt Oil 1
Rarity-Advanced Orb of Alchemy icon.png Advanced Orb of Alchemy 3
Equipment-Voltech Alchemer icon.png Voltech Alchemer (Heat Level 1+)

Note: When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Alchemy Path

Voltech Alchemer Mk II's alchemy path
☆☆☆☆☆ ★☆☆☆☆ ★★☆☆☆ ★★★☆☆ ★★★★☆ ★★★★★
Voltech Alchemer
Voltech Alchemer
Voltech Alchemer Mk II
Voltech Alchemer Mk II
Volt Driver
Volt Driver
Storm Driver
Storm Driver

See Also

Personal tools