Difference between revisions of "User:Fireblazer"

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{{SKWindow
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| width = 200px
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| align = right
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| margin = 0px 0px 20px 20px
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| title = {{{name|Superawesomeknight}}}
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| body =
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{{SKWindow/NewRow}}
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{{SKWindow/EmptyCell|[[File:Superawesomeknight.jpeg]]}}
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{{SKWindow/NewRow}}
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{{SKWindow/Cell|'''Joined:''' 06/03/2011|||2}}
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{{SKWindow/NewRow}}
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{{SKWindow/Cell|'''Guild:''' [[Guild (Divine Oblivion)|Divine Oblivion]]|||2}}
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}}
  
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= '''Greetings'''=
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= '''Guild - Divine Guardian'''=
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Currenly have 3 people
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==Arsenal==
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{{showhide|[[file:icon-sword.png|20px]]  Swords|content =
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:[[file:Equipment-Nightblade_icon.png|25px]] [[Night Blade]]
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:[[file:Equipment-Avenger_icon.png|25px]] [[Avenger]]
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:[[file:Equipment-Glacius_icon.png|25px]] [[Glacius]]
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:[[file:Equipment-Leviathan_Blade_icon.png|25px]] [[Leviathan Blade]] [[file:Unique variant icon.png|20px]] Damage Bonus to Undead: Low
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}}
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{{showhide|[[file:icon-handgun.png|20px]] Handguns|content =
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:[[file:Equipment-Voltech_Alchemer_Mk_II_icon.png|25px]] [[Voltech Alchemer Mk II]] [[file:Unique variant icon.png|20px]] Damage Bonus to Undead: Medium
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}}
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{{showhide|[[file:icon-helmet.png|20px]]  Helmets|content =
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:[[file:Equipment-Vog_Cub_Cap_icon.png|25px]] [[Vog Cub Cap]]
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}}
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{{showhide|[[file:icon-armor.png|20px]] Armors|content =
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:[[file:Equipment-Vog_Cub_Coat_icon.png|25px]] [[Vog Cub Coat]]
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}}
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{{ArmorInfo
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| name = Vog Cub Cap
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| type = armor
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| stars = 5
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| abilities = {{healthbonus|4}}
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* Attack Speed Increased:Medium
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| helmet_front = yes
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}}
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{{ArmorInfo
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| name = Vog Cub Coat
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| type = armor
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| stars = 5
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| abilities = {{healthbonus|4}}
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* Attack Speed Increased:Medium
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| helmet_front = yes
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}}
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 +
 +
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--------------------------------------------------------

Revision as of 03:43, 14 October 2011

Superawesomeknight
Superawesomeknight.jpeg
Joined: 06/03/2011
Guild: Divine Oblivion


Greetings

Guild - Divine Guardian

Currenly have 3 people

Arsenal



Vog Cub Cap
Vog Cub Cap-Equipped.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:
Set:
  • Vog Cub Cap isn't in a set.

The Vog Cub Cap is a {{{star}}}-star armor.






Vog Cub Coat
Vog Cub Coat-Equipped.png
☆☆☆☆☆
Defenses:
Defense and Status resistance bars tell you different things. The number of segments don't represent the same low, medium, high, etc. values. See the Defense and Abilities pages for details.

stats

Abilities:
Boosts and Penalties are both considered "abilities" in general. Some items have additional health as a special "ability," giving more health pips than most items. Many items don't have any special abilities. See the Abilities page for details.

This item doesn't have any special abilities.

Health Pips:
Health Benefits, or the number of "pips," can increase with heat level for many items. Depth in the clockworks influences health behavior - see the Health page for details.

{{{health}}}
Accessory Positions:
Set:
  • Vog Cub Coat isn't in a set.

The Vog Cub Coat is a {{{star}}}-star armor.




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