Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"

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2. the remaining pixels at the first depth of a stratum <br>
 
2. the remaining pixels at the first depth of a stratum <br>
 
3. the remaining pixels at the last depth of a stratum <br>
 
3. the remaining pixels at the last depth of a stratum <br>
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br>
 
  
<nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}</nowiki><br>
+
4. me to figure out how force the number showing a decimale if the decimale is 0 <br>
to display<br>
+
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}
+
</noinclude>
+
  
<includeonly>
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-----<br>
With shield max pixels: {{{1}}}, first depth of stratum's remaining pixel {{{2}}} last depth of stratum's remaining pixels {{{3}}}, and Frenzied Firestorm, which does definitelly not exist in this calculation...<br>
+
Old testing stuff. Glorious remnants of my first steps :3 <br>
Yields: {{#ifeq:{{{2|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100)}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{3}}})/{{{1}}}*100)}}%}} damage.<br>
+
{{#if: ({{{2}}}|questionmark|no questionmark)}} <br>
+
{{#expr: round (2|1/3)}} <br>
+
{{#ifeq: {{{3|}}}|?|3 is a questionmark|3 is no questionmark}} <br>
+
  
{{#ifeq:{{{2|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100)}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{3}}})/{{{1}}}*100)}}%}}
+
<nowiki>With shield max pixels: {{{1}}}, first depth of stratum's remaining pixel {{{2}}} last depth of stratum's remaining pixels {{{3}}}, and Frenzied Firestorm, which does definitelly not exist in this calculation...</nowiki><br>
 +
<nowiki>Yields: {{#ifeq:{{{2|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100)}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{3}}})/{{{1}}}*100)}}%}} damage.</nowiki><br>
 +
<nowiki>{{#if: ({{{2}}}|questionmark|no questionmark)}} </nowiki><br>
 +
<nowiki>{{#expr: round (2|1/3)}} </nowiki><br>
 +
<nowiki>{{#ifeq: {{{3|}}}|?|3 is a questionmark|3 is no questionmark}} </nowiki><br>
 +
<nowiki>{{#iferror: {{#expr: 1+{{{2}}} }} |?| {{#expr: (({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#iferror: {{#expr: 1+{{{3}}} }} |?| {{#expr: (({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}} </nowiki><br>
 +
<nowiki>{{#ifeq:{{{2|}}}|?|?|{{#expr: (({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: (({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}} </nowiki>
  
</includeonly>
+
-----<br><br>
 +
<nowiki>Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|miau|71}} damage</nowiki><br>
 +
to display<br>
 +
Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|miau|71}} damage<br>
 +
 
 +
<nowiki>Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}} damage</nowiki><br>
 +
to display<br>
 +
Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}} damage<br>
 +
</noinclude>
 +
<includeonly>{{#iferror: {{#expr: 1+{{{2}}} }} |?| {{#expr: (0.0+ ({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#iferror: {{#expr: 1+{{{3}}} }} |?| {{#expr: (0.0+ ({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}}</includeonly>

Latest revision as of 14:54, 31 May 2017

Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.

This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum

4. me to figure out how force the number showing a decimale if the decimale is 0



Old testing stuff. Glorious remnants of my first steps :3

With shield max pixels: {{{1}}}, first depth of stratum's remaining pixel {{{2}}} last depth of stratum's remaining pixels {{{3}}}, and Frenzied Firestorm, which does definitelly not exist in this calculation...
Yields: {{#ifeq:{{{2|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{2}}})/{{{1}}}*100)}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: ceil (({{{1}}}-{{{3}}})/{{{1}}}*100)}}%}} damage.
{{#if: ({{{2}}}|questionmark|no questionmark)}}
{{#expr: round (2|1/3)}}
{{#ifeq: {{{3|}}}|?|3 is a questionmark|3 is no questionmark}}
{{#iferror: {{#expr: 1+{{{2}}} }} |?| {{#expr: (({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#iferror: {{#expr: 1+{{{3}}} }} |?| {{#expr: (({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}}
{{#ifeq:{{{2|}}}|?|?|{{#expr: (({{{1}}}-{{{2}}})/{{{1}}}*100) round 1}}%}} - {{#ifeq:{{{3|}}}|?|?|{{#expr: (({{{1}}}-{{{3}}})/{{{1}}}*100) round 1}}%}}




Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|miau|71}} damage
to display
Stratum 1: ? - 80.3% damage

Stratum 1: {{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}} damage
to display
Stratum 1: 80% - 80.3% damage


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