Difference between revisions of "User:JenovaSPIRIT/ShieldDMGPercent"

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4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br>
 
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x <br>
  
<nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|71}}</nowiki><br>
+
<nowiki>{{User:JenovaSPIRIT/ShieldDMGPercent|360|72| }}</nowiki><br>
 
to display<br>
 
to display<br>
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72|?}}
+
{{User:JenovaSPIRIT/ShieldDMGPercent|360|72| }}
 
</noinclude>
 
</noinclude>
  

Revision as of 13:08, 28 May 2017

Testing to create a template using enormous skillful mastermind coding copy-paste techniques :D
Parameters are called using {{{#}}} in the order in which they appear in templates and can be used for calculations.

This template requires:
1. the amount of pixel while the shield got max health
2. the remaining pixels at the first depth of a stratum
3. the remaining pixels at the last depth of a stratum
4. me to figure out how this coding stuff makes no errors if you enter a question mark instead of a number :x

{{User:JenovaSPIRIT/ShieldDMGPercent|360|72| }}
to display

80% - ?


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