Difference between revisions of "User talk:CrashFu"

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m (This is looking a little better, but what is making the Charged Attack row under Normal Damage section come out weird?)
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I'll start with a sample chart that could be used for the Wrech Wand. As you can see, the columns dictate which Stratum it is being used in, whereas the rows dictate whether it is being used in normal circumstances or against constructs where its damage bonus can come into affect.
 
I'll start with a sample chart that could be used for the Wrech Wand. As you can see, the columns dictate which Stratum it is being used in, whereas the rows dictate whether it is being used in normal circumstances or against constructs where its damage bonus can come into affect.
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-> Damage for over-tiered equipment (4* things in stratums 3 & 4, for example) tend to grow in power as you get further down. Would the 'low' and 'high' data values be given as ranges for those ones?
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--[[User:Softspoken|Softspoken]] 05:10, 9 May 2011 (UTC)
  
 
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Revision as of 05:10, 9 May 2011

Experimenting with a template for specific weapon damage charts. This is still a work in progress and does not yet represent the final template that we will be using. I used the Template:Cost of revival|Template:Cost of revival page for the template of this graph...

I'll start with a sample chart that could be used for the Wrech Wand. As you can see, the columns dictate which Stratum it is being used in, whereas the rows dictate whether it is being used in normal circumstances or against constructs where its damage bonus can come into affect.

-> Damage for over-tiered equipment (4* things in stratums 3 & 4, for example) tend to grow in power as you get further down. Would the 'low' and 'high' data values be given as ranges for those ones? --Softspoken 05:10, 9 May 2011 (UTC)

Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Normal Damage
First Hit low - high low - high low - high low - high low - high low - high
Second Hit low - high low - high low - high low - high low - high low - high
Third Hit low - high low - high low - high low - high low - high low - high
Charged Attack low - high low - high low - high low - high low - high low - high


Versus Constructs
First Hit low - high low - high low - high low - high low - high low - high
Second Hit low - high low - high low - high low - high low - high low - high
Third Hit low - high low - high low - high low - high low - high low - high
Charged Attack low - high low - high low - high low - high low - high low - high
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