Difference between revisions of "Zombie"

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m (Correct spelling. Not sure the slag walker desc needs to mention revivals, either, as that's only in one small level that I know of.)
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|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
 
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
 
|attacks=*Swipe {{attack|shadow}}
 
|attacks=*Swipe {{attack|shadow}}
*Lung {{attack|shadow}}
+
*Lunge {{attack|shadow}}
 
*Breath {{status|stun}}
 
*Breath {{status|stun}}
 
}}
 
}}
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|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|attacks=*Swipe {{attack|shadow}}{{status|poison}}
 
|attacks=*Swipe {{attack|shadow}}{{status|poison}}
*Lung {{attack|shadow}} {{status|poison}}
+
*Lunge {{attack|shadow}} {{status|poison}}
 
*Breath {{status|poison}}
 
*Breath {{status|poison}}
 
}}
 
}}
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|location=*Power Complex: Haunted Passage
 
|location=*Power Complex: Haunted Passage
 
|attacks=*Swipe {{attack|shadow}} {{status|shock}}
 
|attacks=*Swipe {{attack|shadow}} {{status|shock}}
*Lung {{attack|shadow}} {{status|shock}}
+
*Lunge {{attack|shadow}} {{status|shock}}
 
*Breath {{status|shock}}
 
*Breath {{status|shock}}
 
|description=  
 
|description=  
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*Ice Maul Arena: Cadaverous Clash
 
*Ice Maul Arena: Cadaverous Clash
 
|attacks=*Swipe {{attack|shadow}} {{status|freeze}}
 
|attacks=*Swipe {{attack|shadow}} {{status|freeze}}
*Lung {{attack|shadow}} {{status|freeze}}
+
*Lunge {{attack|shadow}} {{status|freeze}}
 
*Breath {{status|freeze}}
 
*Breath {{status|freeze}}
 
|description=  
 
|description=  
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*Firestorm Citadel: Ashen Armory, Blackstone Bridge, Smoldering Steps
 
*Firestorm Citadel: Ashen Armory, Blackstone Bridge, Smoldering Steps
 
|attacks=*Swipe {{attack|shadow}} {{status|fire}}
 
|attacks=*Swipe {{attack|shadow}} {{status|fire}}
*Lung {{attack|shadow}} {{status|fire}}
+
*Lunge {{attack|shadow}} {{status|fire}}
 
*Breath {{status|fire}}
 
*Breath {{status|fire}}
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.
 
|description= The Slag Walker combines the dangers of a zombie revival and setting adventurers aflame with its breath. Its attacks are the same as its skeletal family, if not more perilous.

Revision as of 01:16, 29 March 2011

Zombies are a type of monster found in the Clockworks.

Traits

Grim Totem

A Grim Totem.

Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but carried to other locations.

Types

Dust Zombie

Droul

Frankenzom

Frozen Shambler

Slag Walker


Strategy

  • Basic attacks
    • Strike - a quick swipe in front of the zombie.
    • Leap - a charged leap & strike combo towards the knight.
    • Breath - the zombie exhales a breath that can cause an additional status, based on the type of zombie
  • A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie's Strike range is longer than it seems, so guarding would be a better option than trying to dodge, if you are at close range.

Loot

  • Dust Zombie
    • Blighted Bone
    • Ecto Drop
    • Flame Soul
    • Frayed Fabric
    • Grave Soil
    • Reaper Rib
    • Soul Dust
  • Droul
    • Blighted Bone
    • Ecto Drop
    • Flame Soul
    • Soul Dust
    • Toxic Core
  • Frankenzom
    • Flame Soul
    • Spark of Life (unconfirmed)
  • Frozen Shambler
    • Flame Soul
    • Perfect Snowball
  • Slag Walker
    • Blaze Pepper
    • Blighted Bone
    • Ecto Drop
    • Flame Soul
    • Grave Soil
    • Monster Bone
    • Soul Dust

Notable Zombies

See also

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