Difference between revisions of "Zombie"

From SpiralKnights

Jump to: navigation, search
m (Attacks -> Abilities)
Line 26: Line 26:
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
 
*All [[Battle Arena]]s: Cadaverous Clash, Fiendish Fray
 
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
 
|description= These Zombies are quick to attack nearby knights but are fairly slow at moving. They mainly cover ground between you and them by jumping a fair distance toward you.
|attacks=*Swipe {{attack|shadow}}
+
|abilities=*Swipe {{attack|shadow}}
 
*Lunge {{attack|shadow}}
 
*Lunge {{attack|shadow}}
 
*Breath {{status|stun}}
 
*Breath {{status|stun}}
Line 46: Line 46:
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Venom Fang Arena]]: Cadaverous Clash, Fiendish Fray
 
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
 
|description= The Droul will breathe out a poisonous cloud, leap and swipe, but its nastiest trick is coming back from the dead. If a Droul is killed within range of a [[totem]], stone heads that send out purple pulses, it will return to life until its finally killed outside the totem's range. Totems can often be stacked up in the corner of a room to make this easier.
|attacks=*Swipe {{attack|shadow}}{{status|poison}}
+
|abilities=*Swipe {{attack|shadow}}{{status|poison}}
 
*Lunge {{attack|shadow}} {{status|poison}}
 
*Lunge {{attack|shadow}} {{status|poison}}
 
*Breath {{status|poison}}
 
*Breath {{status|poison}}
Line 63: Line 63:
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Thunder Fist Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
 
|description=Looking like they came out of a laboratory, these zombies can shock Knights through a variety of attacks.
|attacks=*Swipe {{attack|shadow}} {{status|shock}}
+
|abilities=*Swipe {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|shadow}} {{status|shock}}
 
*Lunge {{attack|shadow}} {{status|shock}}
 
*Breath {{status|shock}}
 
*Breath {{status|shock}}
Line 81: Line 81:
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Ice Maul Arena]]: Cadaverous Clash, Fiendish Fray
 
|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
 
|description=These cold-hearted zombies can freeze unwary Knights on their adventures in the depths.
|attacks=*Swipe {{attack|shadow}} {{status|freeze}}
+
|abilities=*Swipe {{attack|shadow}} {{status|freeze}}
 
*Lunge {{attack|shadow}} {{status|freeze}}
 
*Lunge {{attack|shadow}} {{status|freeze}}
 
*Breath {{status|freeze}}
 
*Breath {{status|freeze}}
Line 100: Line 100:
 
*[[Firestorm Citadel]]: Ashen Armory, Blackstone Bridge, Smoldering Steps
 
*[[Firestorm Citadel]]: Ashen Armory, Blackstone Bridge, Smoldering Steps
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
 
*[[Battle Arena|Flame Lash Arena]]: Cadaverous Clash, Fiendish Fray
|attacks=*Swipe {{attack|shadow}} {{status|fire}}
+
|abilities=*Swipe {{attack|shadow}} {{status|fire}}
 
*Lunge {{attack|shadow}} {{status|fire}}
 
*Lunge {{attack|shadow}} {{status|fire}}
 
*Breath {{status|fire}}
 
*Breath {{status|fire}}

Revision as of 00:29, 28 August 2011

Undead
Icon 55x55px
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
16px 16px 16px

Zombies are a type of monster found in the Clockworks. Zombies do not use their breath attack until tier 2, when they will use it to inflict a status effect but no damage. Unlike many monsters, Zombies do not change appearances as Knights progress deeper into the Clockworks.

Traits

All Zombies are immune to Curse.

Grim Totem

A Grim Totem.
Zombies will sometimes spawn with a grim totem that emits a ring of purple energy. If a zombie is killed within this ring, its skull will land on the ground and the zombie will revive. Totems cannot be destroyed, but they can be carried to other locations.

Types

Dust Zombie


Droul


Frankenzom


Frozen Shambler


Slag Walker


Strategy

A good strategy is to gun it from a distance so that its Strike and Breath attacks can't reach you while you can run away from leap attacks. The Zombie will rotate if you move around him and the Strike range is longer than it seems, so guarding is a better option than trying to dodge at close range.

Their leap attack has a chance of latching onto and immobilizing Knights. Knights will not be able to move, shield, or change direction while a zombie is on top of them, so keep attacking it until if falls off!

If you shield as a zombie leaps at you, the shield push will immediately knock it back further away from you than it was when it began to attack.

Notable Zombies

See also

Personal tools